I have always had a weird relationship with the art community; I have an art degree and went to an art school, but my inspirations were more Star Wars, comic books, and video games than the sorts of things you saw at museums or in galleries. For a long time, I deeply resented the pretensions of high art, or refused to see any distinction at all - but more recently I've come to accept that there's a need for non-commercial art to get a spotlight. When you think about the sheer volume of images, sounds, and ideas we get thrown at us every waking minute, its a genuine relief to have some that aren't coming from massive media conglomerates. Its like having a nice park in the middle of a big loud city; it keeps you sane and gives you context.
I still love Star Wars (which has many flaws and, if anything, has become even MORE corporate after being acquired by Disney), I still love comic books (which have provided the grist for some big-time IPs for Warner Brothers and Disney while still struggling as a medium), and I still loves me some video games (which are just all over the damn place in terms of quality and intent). But it does bum me out to know that Tale of Tales won't be around to question some assumptions, push some buttons, and be wonderfully weird.
There are certainly other people in the video game arena who are challenging the status quo, and between movies, print, and video games, I'd say video games are getting more independent voices out there - but the practicalities for these creators simply to survive much less flourish clearly remains an uphill battle. If they express their frustrations as if they are the Last Best Hope for Art - well, that's kind of the sort of ego and ambition you need to have in an outsider space. Check out the sorts of things the guys from the Abstract Expressionist movement said about themselves back in the 50's and Tale of Tales' statements seem positively humble.
Almost (ALMOST) makes you miss aristocratic patronage.
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