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MikeLemmer

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Blast from the Past: Dragon's Crown on PS3

I finally bought a PS3 this weekend during the Black Friday sales to play 2 games: Dragon's Crown and Disgaea 4. I'm a fan of both Vanillaware and Disgaea from my PS2 days, but missed their PS3-era games because I switched to the Xbox 360. I've been waiting for a cheap used PS3 to finally play them, so I bit when Gamestop was offering one for $110. This started a 3-day trial to get it completely up & running, which started with me realizing my console TV didn't have any of the inputs the PS3 supported (but my computer monitor did) and ended with me cobbling together 3 different converters so I could listen to game audio on my headphones (since my monitor doesn't have an audio output). All this just to play 2 games... well, one game so far.

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Dragon's Crown is pretty good. I know most of the discussion about that game was over the female character models, and frankly I chose to play the Sorceress because I like her character model (and playing magic-users in general), so let's just get that out of the way first so we can get to the nitty-gritty about how the game actually plays. At first I felt a bit uneasy about how blatant her assets were in her character animations, but then I watched the Dwarf character piledrive an owlbear into the ground and decided I was taking the game far too seriously. Everything about the game seems stylized to the point of fantastic absurdity, from the barechested pygmy wrestler Dwarf to the giant Fighter whose legs clearly are too tiny for his massive upper-body. More importantly, it's never really emphasized outside of animations. There's no extra fanservice, no alternate skimpy costumes, no sexy dialogue pointing out her assets or making her into a seductress that crosses into uncomfortable "hey look at the sexy" territory. She isn't put in a skimpy swimsuit like Lara Croft or the Dead or Alive gals or poledancing like Bloodrayne or getting into arguments about measurements like way too many anime games; she's treated more like Chun Li or Cammy in Street Fighter 2, where the sexiness just exists and is secondary to the actual ass-kicking.

That comparison seems fitting when you realize Dragon's Crown is basically an unofficial sequel (and loving homage) to D&D: Tower of Doom, a side-scrolling brawler released in 1993 by Capcom that is, in my opinion, the best side-scrolling brawler of the 90s. Seriously, if you haven't played it yet, go do so; Iron Galaxy released a faithful, cheap port of it to Steam that'll probably be discounted to $5 during the Christmas sale. That's worth playing one of the forgotten gems of the 90s arcade era. The director of Dragon's Crown started his gaming career working on D&D: Tower of Doom, and anyone who has played it will get several moments of deja vu in Dragon's Crown, from the particular way Dragon's Crown lizardmen spin their spears like Tower of Doom troglodytes to several boss fights (including the titular dragon) whose mechanics seem ripped straight from Tower of Doom.

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So how do the gameplay compare with its unofficial predecessor? Really good. Movement and attacks feel fluid, the control layouts make sense and become second nature after an hour or two, and special attacks & evasions are common and vital parts of surviving. You fight across 9 different locations, each with their own feel (from an undead-infested manor to ancient ruins swarming with demons and cultists) that encourages subtle changes in tactics and equipment loadouts. The most variance comes from the bosses themselves: you'll fight a tiny, lightning-quick Killer Rabbit in one stage, face a giant stationary Kraken on a time limit in the next stage, and top it all off by protecting a cannon from a horde of orcs to destroy a living gate. Time limits, escorts, solitary giant monsters or massive swarms of mooks, big bruisers and teleporting casters, Dragon's Crown hits nearly every type of fantasy fight you can think of and is all the better for it.

Once you successfully complete a level, you return to town to identify (and divvy) the loot, which is various weapons and armor you can equip to improve your characters' stats ala Diablo, as well as level up and turn in quests to gain more skill points to put in various powers. This part of the game is weak: your equipments' stat increases are too subtle to really notice in the gameplay itself, as are the passive bonuses you can invest skill points in, and any spells you learn have to take up an inventory slot so you will probably only invest in 3-4 active spells. I often wondered how much of an effect my passive stat bonuses had, but the gameplay was too much (mindless) fun for it to really become an issue. I wish it had an advanced stat screen where you could see your total bonuses, though, including a breakdown of the numerical effects of your stats. (This game commits the all-too-common sin of giving you stats with only the vaguest description of what they do.)

I was originally also going to complain about some of the stranger design choices here (such as making players pay gold to choose a specific stage, or not being able to use the same equipment across multiple loadouts), but as the game opened up and revealed more game modes, it made sense. At the start of the game, things are straightforward: you get a new stage to beat, you defeat it and go on to the next stage, just like every other beat-em-up. But once you beat all nine stages, you have to go through them all again and beat a more difficult branch with different, harder bosses. When you choose which branch to tackle, you can also choose which loadout you use. But I can already hear you asking, why not decide that in town before you head out? Because at the same time, the game also gives you the option of chaining random stages together for increased rewards, which is the craziest idea I've ever seen in a side-scrolling beat 'em up.

Here's how the whole cycle works: after you beat a level, you're given the option to continue on to a random level or call it a day and head back to town. If you continue, you get a % increase to your gold, experience points, and loot quality, but you don't restore any lives, consumable spells/items, or equipment durability. You're basically fighting a war of attrition to see how far you can go before you run out of potions/spells/lives or your equipment breaks down and you need to return to town to get it repaired. However, if you switch to a new loadout in the next level, you get a fresh stock of items, spells, and equipment. So you naturally begin making extra loadouts filled with your 2nd-best equipment so you can keep going once your primary equipment is exhausted, or loadouts geared towards fighting through specific levels like the undead-heavy Keep of the Dead. You can technically make up to 9 loadouts, and you gain extra lives once you earn enough points in a run, so a dedicated player could make a run last multiple hours and earn a ton of experience points, gold, and loot in the process. It's a crazy, interesting idea that could only work in a beat-em-up with heavy RPG elements, and makes me genuinely interested to see how much longevity I can squeeze out of it.

What depresses me is Dragon's Crown's attempts to make the most interesting, long-lasting beat-em-up in years was overshadowed by a controversy over its art's sexuality the game itself really doesn't exploit or pay attention to. It's perfectly happy focusing instead on the giant freaking dragon attempting to burn you to a crisp, and how it can make slaughtering your way across a fantasy land a compelling experience. My nagging complaints about the game's interface and how it handles equipment can't deny I've sunk a good 20 hours into it just beating the first difficulty level (out of 3) and I still want to see how far I can make it through it before I ultimately get bored. This is the best game Vanillaware's created and deserves to be known for more than just how large the sorceress's breasts are.

13 Comments

13 Comments

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Darth_Navster

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I remember playing this a year or two back when it was a free PS+ title. It seemed like a perfect game to play on my Vita as my "going to sleep" game since it seemed like a low-commitment beat-em-up. Unfortunately, the gross over-sexualized art style almost immediately put me off and I don't think I got through more than an hour of it. It's a bit of a bummer since, like you describe, the core gameplay is actually pretty fun.

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Redhotchilimist

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Edited By Redhotchilimist

I don't think the stages are randomized, they're sequential. That way, you can remember(or look up) the stage progression and take specific sidequests to do in all of those stages.

Speaking of sidequests, my biggest complaint is that you're limited in how many you can do at a time and how they're doled out only after you beat the stage they're on. I appreciate that great artwork is hard work and you need to reuse them as best you can, but I wish you could pick up the quests beforehand so you had more objectives going through the stages. And possibly some more EXP so grinding through the same dungeon again before taking on the next one didn't feel as necessary. I like the rewards, can't think of any other game that has unique, lavish illustrations as rewards for sidequests.

I've got some other complaints as well. At the same time as being underleveled felt very difficult because I died quickly(as an Amazon), the combat was also pretty mashy and simple and didn't feel particularly hard. That might be better on later difficulties, but since you can't unlock those without beating the game on normal it's a long good while until that challenge. Some bosses are difficult in what I feel are pretty cheap ways. I'm pretty sure the red dragon only has two attacks, and they're both screen-filling shit that's so hard to dodge. Similarly, while the Killer Rabbit is funny, an instant-kill attack isn't that hot of a way to raise the difficulty. You also can't change characters, so unless you want to start all the way from the beginning with a separate one, you're locked into a single character's moveset.

The artstyle is always gonna be a topic because it is so controversial. Darth_Navster and lots of other people think it's gross. I'm happy it's a style I like. The hot sword and sorcery-style women(The player characters weren't as big of a problem as the helpless NPC pinups, as I recall) aren't an issue for me because I like it and think it looks great, so I never had to overcome that barrier to entry. I can respect people who dislike it, considering how ugly Netherrealm's games look to me is a major reason I never give them much of a shot, but in this case I was lucky and got an artstyle that looks nice to me.

Dragon's Crown is the updated for modern times old beat 'em up I always wanted but didn't think existed. Like you, I picked up a PS3 last year after only owning a 360, and Dragon's Crown is one of the most worthwhile exclusives I've found. It's definitely the best game I have played from Vanillaware, and I'd recommend it to anyone who likes beat 'em ups and are fine with how it looks.

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MikeLemmer

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Edited By MikeLemmer

@darth_navster: I wouldn't call it gross so much as purposely absurd. This is a game where the Dwarf PC piledrives monsters into the ground and an entire bossfight is based on the Killer Rabbit from Monty Python. (The critter's tough, to boot. It's so small you can only hit it with ground attacks and it has a one-shot kill attack.) It's taking inspiration from Conan the Barbarian and Warlords of Mars pulp fantasies, yet dialing it up past the point of realism. Which I think is a better idea than trying to keep it realistic.

Look at it this way: you're making a fantasy game that draws heavy inspiration from several sources, including old pulp fantasies. Said pulp fantasies had sexuality (barechested men, scantily-clad women) factor heavily into them. You can either:

  1. Remove said sexuality completely, leaving it feeling sterile and not quite like the old fantasies.
  2. Leave the sexuality realistic, which people would still complain about and be just as bad as numerous games who put it in solely for marketing purposes (instead of homage/nostalgia).
  3. Dial it up to 11 so it's clearly fantastical and not meant to be realistic in any way.

I'm glad they went with Option 3. If I'd change anything about it, I'd add more ripped, barechested men. More cheesecake for everyone!

(Personally, I'm finding it less offensive than most other sexuality in games, simply because it's not pointed out. There's no swimsuit skins or bath scenes or arguments about measurements; it's just there. It's a nice change of pace from most Japanese games.)

Update: Goddamn, this game gets hard in the next difficulty level. I just got my first "Game Over/Continue" bashing my head against a quest to kill the Kraken boss single-handedly. (There's a half-dozen quests in the second difficulty level to kill various bosses solo.) I'll have to gain a few levels and improve my gear before I tackle that again.

Also, I am pleasantly surprised to discover there's still people playing multiplayer on this 3-yr old game. I played with 2 other people for about an hour yesterday, and aside from the occasional lagspike it was a blast.

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liquiddragon

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Edited By liquiddragon

I wish I had a posse or at least someone to play this with when I played it. Going through the game couple times alone, it's fine but got boring after awhile. All the bullshit it went through during release is so typical. People need to look at the landscape of media and stop getting on their high horse. If you don't like the art direction fucking move on. This game doesn't do anything the most popular of media does day in and day out.

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Darth_Navster

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@mikelemmer: Perhaps "gross" is too strong of a word, and I'll readily admit that I didn't give the game much of a chance. Still, whatever the intent or existing pulp fantasies, I just felt embarrassed having my wife see me play that stuff. Not that she's overly judgmental or anything, just that I personally was embarrassed. In any case, I realize that my not liking the game is probably more on me than the game itself.

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Rich666

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Dragon's Crown was my favorite game of 2013. 2011 was Dark Souls, 2012 was Dark Souls, 2013 Dragons Crown, 2014 Dark Souls II, 2015 Bloodborne. 2016 is a toss up between Salt & Sanctuary, Dark Souls III, Darkest Dungeon and Doom... but yeah... Dragon's Crown was a blast. My favorite charachter is the little elf archer girl. They even kinda sorta recently updated it and made it more challenging. If you like Dragon's Crown give the Odin Sphere remaster for PS4 a shot.

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MikeLemmer

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I don't think the stages are randomized, they're sequential. That way, you can remember(or look up) the stage progression and take specific sidequests to do in all of those stages.

Speaking of sidequests, my biggest complaint is that you're limited in how many you can do at a time and how they're doled out only after you beat the stage they're on. I appreciate that great artwork is hard work and you need to reuse them as best you can, but I wish you could pick up the quests beforehand so you had more objectives going through the stages. And possibly some more XEP so grinding through the same dungeon again before taking on the next one didn't feel as necessary. I like the rewards, can't think of any other game that has unique, lavish illustrations as rewards for sidequests.

I've got some other complaints as well. At the same time as being underleveled felt very difficult because I dies quickly(as an Amazon), the combat was also pretty mashy and simple and didn't feel particularly hard. That might be better on later difficulties, but since you can't unlock those without beating the game on normal it's a long good while until that challenge. Some bosses are difficult in what I feel are pretty cheap ways. I'm pretty sure the red dragon only has two attacks, and they're both screen-filling shit that's so hard to dodge. Similarly, while the Killer Rabbit is funny, an instant-kill attack isn't that hot of a way to raise the difficulty. You also can't change characters, so unless you want to start all the way from the beginning with a separate one, you're locked into a single character's moveset.

The artstyle is always gonna be a topic because it is so controversial. Darth_Navster and lots of other people think it's gross. I'm happy it's a style I like. The hot sword and sorcery-style women(The player characters weren't as big of a problem as the helpless NPC pinups, as I recall) aren't an issue for me because I like it and think it looks great, so I never had to overcome that barrier to entry. I can respect people who dislike it, considering how ugly Netherrealm's games look to me is a major reason I never give them much of a shot, but in this case I was lucky and got an artstyle that looks nice to me.

Dragon's Crown is the updated for modern times old beat 'em up I always wanted but didn't think existed. Like you, I picked up a PS3 last year after only owning a 360, and Dragon's Crown is one of the most worthwhile exclusives I've found. It's definitely the best game I have played from Vanillaware, and I'd recommend it to anyone who likes beat 'em ups and are fine with how it looks.

I could have sworn they were random; I'll have to pay attention next time I do a string of them.

I'll agree about the sidequests. It's particularly vexing when you get on a long chain you could've finished 8-10 quests on, but you can only accept 5 quests at a time.

And yes, the combat is pretty mashy and simple. It's a side-scrolling beat-em-up; it's pretty standard for the genre, and it's in Dragon's Crown favor it does get harder in later levels. I've also found completing the solo quests does wonders for your personal skill; it's much harder to tackle these stages without 3 other meat shields distracting them from you. It's not a big issue for me, simply because I'm comparing it to the Diablo series, which has similarly mashy combat.

Also, the Killer Rabbit isn't quite that bad. If you're looking, there's a specific tell he's launching into his one-shot KO attack; I just start dodging like mad when it occurs and most of the time I make it out unscathed. I've also heard you can survive the attack if you've hit 150% HP from eating food; apparently it only takes off 100% of your health.

As for the Red Dragon, I believe those screen-filling attacks only occur if you stay in its Lair. The game explicitly states it's difficult to fight in there and encourages you to unlock the door to the right and go through it. If you do, it turns into a forced-scrolling chase through a corridor where his attacks are easier to dodge, but you have a time limit to defeat him. It's frankly a really interesting twist to a boss fight: if you can weaken his attacks by doing X, but doing X only gives you another minute to defeat him, at what point in the fight do you do X?

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FrodoBaggins

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I actually really like the overly sexualized art, it totally goes with the style of game they were going for. I always really wanted to play this, looked a lot of fun but never got round to it.

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ghost_cat

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Yeah, I was completely shocked by how people reacted negatively to the art style of Dragon's Crown. But I remember at the time that sexuality in games was heavily criticized, and, for the most part, people seem aggressively uncomfortable about expressing sexuality.

Hopefully at this point, people understand and respect the difference between seeing someone play a game like Dragon's Crown, and someone playing Gal Gun.(Maybe there is nothing wrong with folks who play Gal Gun, but the game is questionable.)

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MikeLemmer

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Yeah, I was completely shocked by how people reacted negatively to the art style of Dragon's Crown. But I remember at the time that sexuality in games was heavily criticized, and, for the most part, people seem aggressively uncomfortable about expressing sexuality.

Hopefully at this point, people understand and respect the difference between seeing someone play a game like Dragon's Crown, and someone playing Gal Gun.(Maybe there is nothing wrong with folks who play Gal Gun, but the game is questionable.)

Agreed. GalGun is much more disturbing to me than anything in Dragon's Crown is, mainly because the sexuality is the focal point of the game instead of a fitting sidetheme. It's sad to me it got categorized alongside games that were blatantly exploiting it. It reminds me of an old review of modern blaxploitation flick Black Dynamite by Roger Ebert I read yesterday, in which he said:

I am happy to say it brings back an element sadly missing in recent movies, gratuitous nudity. Sexy women would "happen" to be topless in the 1970s movies for no better reason than that everyone agreed, including themselves, that their breasts were a genuine pleasure to regard -- the most beautiful naturally occurring shapes in nature, I believe. Now we see breasts only in serious films, for expressing reasons. There's been such a comeback for the strategically positioned bed sheet, you'd think we were back in the 1950s.

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Redhotchilimist

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Edited By Redhotchilimist

@mikelemmer:

It's possible I'm just wrong, but maybe what's tripping you up on the stages is that the order you go through them in storywise isn't the order they're placed in on the map. For instance, in the story, Ancient Temple Ruins(Harpy) is the first stage, followed by Old Capital(Dragons). In the rotation, Old Capital is placed between Forgotten Sanctuary(The tower of Babylon-like place)and Mage's Tower.

I never knew it got easier to beat the Red Dragon outside of his room. I fled through there once, but I thought it was a "give up and flee" kind of situation. I'm gonna give that a try next time I play.

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csl316

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Great game, beat it twice. I preferred Muramasa: Rebirth and the Odin Sphere remake if we're talking Vanillaware, but DC was fun solo as well as playing with a buddy.

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DarkeyeHails

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I really enjoyed my time with Dragon's Crown. Just leaping into the air with my Dwarf and watching him crash down on monsters with a cross-body and generally just throwing around enemies was hilarious. The other classes played fine, so far as I could tell, but the Dwarf is where I had the most fun. I was super terrible at the cooking minigame though. Always burning my meat.