I cringed when Vinny suggested the implications of a depiction of a cowboy-themed wrestler in America is similar to the implications of a depiction of an Asian wrestler in America. Sometimes I'm not sure if Vinny's trying to learn something through playing devil's advocate or if he straight-up doesn't realize how or when he's wrong.
What a shitty, shitty board. The Chomps could've been cool as an addition to star spaces, but they just don't hold up on their own. Oh well, at least the best man won.
I imagine someone got right hammered while playing a bar counter multi-game and thought "I can put these two games together!". I'm definitely checking out the demo.
The shutdown is surprising, but the reasoning isn't. I've noticed the shelf space for all the toys-to-life offerings looking static and overladen. The risk of this kind of situation is exactly why I couldn't get too upset with Nintendo's amiibo shortages during the first few waves. (Although now, even it has overshot demand if the abundance of Animal Crossing amiibo is any indication. Either that or it conflated interest in amiibo with interest in paraphernalia for its wide range of IP.)
I played the shit out of Buster Bros.! My grandmother would often take me to this one convenience store after school for a snack and sometimes gave us quarters for games. (Every time I think of Buster Bros. now I recall the taste of Corn Nuts.) That place had such greats as Final Fight, Street Fighter II, Teenage Mutant Ninja Turtles, and Willow.
I rented the Super Nintendo version once and was immediately disappointed by the lack of a coop mode. I should track it down sometime now since I don't have anyone to play with anyway.
The only C'thun decks consistently troubling in me in standard are druid ones, and that's likely due to my stubbornness in playing warlock despite not having great tools for that class in that format yet. Then again, druid's C'thun enhancers are heads and shoulders above other classes', and they're strong even if the player never plays C'thun.
Damn, Jeff, that was dark, but at least the guy seemed to feel a little bad. I know this one dude who straight-up believes secondhand smoke is completely harmless; he says studies claiming otherwise were disproven. (Interestingly, he doesn't smoke in front of his kids, though.) And yes, he's an antivaxxer,too! -_-
At first, I was irked, but then I remembered I'm currently unemployed, so Nintendo's strategies are taking a backseat in my mind for now.
I feel compelled to say, though, that Nintendo sealed the Wii U's fate the moment it uttered "NX." I understand why Iwata told investors that, of course, they're working on their next console. But to elaborate further with a code name and the declaration of it as "brand new concept"? And less than three years after the Wii U's launch? I had never realized Nintendo was also in the rope-making business.
I'm not sure if this game is overwhelming or if Alex isn't playing optimally. It looks like swarms of multihit enemies are best handled by hitting each one in succession to take full advantage of the stun instead of focusing firing them.
MissAshley's comments