I've played a lot of the Division with some GB Destiny people last weekend and it seems like we (and the internet at large) has mastered the gameplay loop of the dark zone in a couple of days.
In the dark zone you run around from landmark to landmark looking for mobs. The mobs and named mobs spawn in fixed locations but aren't there at least half the time you go to any one of those locations. That might be due to random spawning or some other player(s) already having cleared that spot recently. When you get enough loot you extract it.
If you want DZ money to buy some good gear(the best in the beta) you kill mobs and hope for the around 40% 30-60DZ$ drop. You can also kill other players (rogue or not) and get a lot of money that way. It's kinda risky but not really. The penalty for dying, even as a rogue, is minor in the grand scheme of things.
Finally, named mobs drop keys you can open loot chests with. Those chests spawn in fixed locations and were bugged in the beta. All that stuff is way more game-y and standard MMO than the promised tense and dangerous experience of this obscure part of the city.
Can anyone point me to an interview at least eluding to there being more to this mode or the end game in general? I feel like the consensus is that the DZ is the only end game content and if that's true and the mode is just the same gameplay loop as in the beta but in a bigger map I could see this thing getting very old, very fast.
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