What's the difference between a sausage roll and pigs in blankets?
I don't know about the rest of the world, but here in Australia a "Sausage Roll" is seasoned sausage meat (finely ground, fatty mince) in puff pastry, and "Pigs in Blankets" are just actual sausages or frankfurt sausages, wrapped in pastry.
IMO Pigs in Blankets are just a lazy way to make bootleg sausage rolls that aren't very good.
At some point in the first 15 minutes of troubleshooting, I realised that their background is the same colour as the PS4 background screen and it started tripping me out.
@pappafost: You've gotta remember that while PC gaming has more points of failure, it also has way more to fall back on for contingency. ALSO, demos dog.
I don't listen to much indie music any more, but man this soundtrack made me instantly nostalgic for my freelance-audio-tech days. I wasn't expecting anything from this, but 180 seconds into this quick look and I'm pretty much sold.
EDIT: I watched some more and read some reviews, and it seems like there's not much rhythm to this game, as much as it is a metronome, 4/4 on every single track without any 1/8ths, triplets, etc., I'm not sure I'm so keen anymore.
This seemed really cool, but I pretty much lost all interest as soon as I saw those sliding ice puzzles. Why would they put that in a game that's ostensibly meant to be controlled entirely by keyboard from a not-quite-isometric perspective?
I'm kind of surprised at how much this reminds me of Bloodborne. It might be just confirmation bias, and I know it's built on the Bloodborne engine, but nearly everything about the enemy and environment design in this quicklook feels very Bloodborne, especially how tall and thin most of the enemies seem to be.
It could be a case of the past Souls games being more barren for technical reasons, but this feels uncharacteristically overgrown.
Also, I could be imagining it, but it feels like you have way more stamina? I liked Bloodborne a lot, but I always preferred Dark Souls for it's more methodically paced combat and dark-fantasy aesthetic.
I've never seen this game before, but always heard about it being super amazing/influential. It's kind of mind blowing seeing this remastered art and thinking it looked kind of shitty, but then the transition back to pixel art is SO smooth, and you can really see what people liked about this game back in the day.
I don't know what exactly it is about the remaster, but it seems almost a little bit "cheap"? I feel like the art style comes through so much better in the pixel art. It's almost like an artistic-uncanny-valley, the same way old school SID chip audio often sounds more "real" than the low quality, but technically real audio sampling that came immediately after it.
This seems super simple, I really liked Risk of Rain but I don't think I'd pay 10 bucks for this. I'd like to play it if it ends up in a Humble Bundle or on sale for $2 or so though. Does anyone know how long this is/how challenging it gets towards the end?
Is there a reason that the RSS feed has been taking so long to update lately? I don't know if it's always been like that, but I've been noticing it a lot lately.
But for the record, the Gamecube controller was on par with the DualShock 2 at the time, way better than either Xbox controller.
I hear this sentiment from a lot of people, but I don't get it at alllllllll... I've always felt like the Xbox Controller S was the first properly "modern" controller. The Gamecube controller was (IMO) too small and cramped, with weird mushy triggers and flimsy mismatched thumb-sticks. (I mean seriously, who thought that C-stick was a good idea?) The different size and shape face-buttons never felt quite right to be either.
I get that people could easily get used to the face-buttons, and the size of the controller, but man, I don't understand how anyone could say those sticks weren't complete trash. Don't get me wrong, the Gamecube was rad, and had a lot of brilliant exclusives, but I really don't understand why people love the controllers so much.
p.s. The I agree that the WaveBird was pretty cool, just because it was a first party wireless controller that actually worked.
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