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MVHVTMV

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MVHVTMV

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@tevor_the_third:FWIW, I don't think it's fair to compare the Switch and the GBA at all. It's not that the GBA was a handheld that held it back, it's that it was a handheld when handhelds were orders of magnitude less capable than any of the new consoles. In comparison the Switch is essentially just a modern console that can be played portably as well.

I don't mean to imply that the GBA was bad or anything, but just that it was pretty fairly treated as a low power system. Consider that the GBA was only released like ~6 months before the Xbox launched with Halo.

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MVHVTMV

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FWIW, I'm not a fan of Ariana Grande or CRJ in general, but CRJ's music has some genuinely very good production that makes it stand out in comparison to most other pop music.

Also, RE: eggs as dairy. It's dumb, but I think it's like Vinny said: back when food pyramids were a thing that were taught in schools, eggs and dairy were always grouped into the one segment. So I always associated them together in my head until I was an adult.

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MVHVTMV

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Boy, this game seems like it's 90% loading screens and transition videos.

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MVHVTMV

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@awakened said:

@spacejordan: But Nintendo added analog movement to all the game styles of Mario Maker. So you get more control fidelity using the stick. Moving the stick a little makes Mario move slowly, moving it a little farther makes him go faster. You still need to hold down Y for full run though. For slower, more precision sections of levels, the stick should give you an advantage.

Generally, what people (or myself at least) prefer about using a d-pad over an analogue stick is that you get cleaner inputs, and faster responses. With an analogue stick you have the problem of accidentally tilting the stick at a slight angle, and if you want to switch from say, full left to full right, you have to physically move the stick all the way over, which takes a non-trivial amount of time. On a d-pad all your inputs are guaranteed to be locked to the important directions and you only have to rock your thumb slightly to fully change direction.

Obviously some games are better with sticks, but IMO, the precision of slow walking ads almost no value to Mario where you almost always want to be running as fast as possible at any point. I can't think of anything that isn't a gimmick level intentionally built for it that would benefit from slow Mario.

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MVHVTMV

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@splodge: I feel pretty similarly about the art style, I can't quite put my finger on what it is, but it just looks ugly. Somehow both extremely cheap but expensive at the same time. I think a big part of how generic the backgrounds are and the clash between the character models and the rest of the world. The backgrounds have the vibe of an older PC game with bad bump-mapping and too much plastic sheen on the lighting.

The style reminds me a little bit of Abyss Odyssey which is cool, but that game does a much better job of making the whole thing way more cohesive.

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It seems wild to me that everyone was concerned about the kiwi-fruit, as if Abby was biting into a whole orange or something. Eating a kiwi-fruit with the skin on is basically like eating an apple with the skin on, it's thin and tastes like the rest of the fruit only slightly more sour. The only part that I wouldn't usually eat is the tiny woody bit where the stem was, but even that's fine.

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MVHVTMV

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Oh boy, it was hard to watch this video. This game is fantastic but the tutorial segment Brad was in is kind of confusing if you're not paying full attention.

If you're curious about what the deal is with this game, then it might be worth going back and watching this Vinny and Patrick QL from back in the day.

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MVHVTMV

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For what it's worth cavemen weren't really a real thing, it's just a pop-culture stereotype based on an early 1900's idea of what palaeolithic man was like. Kind of a genericised blend of all of human history from about 3 million BCE to 8000 BCE.

antivanti

I think the difference between skins and leather is mostly one of size. Roughly you can think of it like skins are smaller animal skins that you need to stitch together to form clothing while leather is when the hide is big enough that you cut pieces out of it for the pieces of clothes.

I'm no expert, but I think the idea is that "skins" are just untreated skins, and "leather" is skins that have been tanned.

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MVHVTMV

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Edited By MVHVTMV

@ryudo said:

Edited By Ryudo

Jeez Ben. Stop screaming like that! Blew out my headphone son UPF that time with Gex and now just blew out my PC speakers. Really annoying. Next time I am sending a bill.

fallopiantubes

Can you guys put a huge limiter/pad on Ben or something? He clearly isn't going to stop screaming at the top of his lungs and it would be cool if I could listen to a video at a normal level without my ears getting blown out.

FWIW, they already use pretty heavy compression and limiting, and Ben's scream isn't really any louder than the peaks in his normal voice. I usually hate screaming youtubers and things, but this doesn't bother me personally. The signal isn't anywhere near high enough to damage a speaker unless you're over-amping it, the reason it seems louder is because it's consistent.

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MVHVTMV

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@spencero: I've played a decent amount now, and I'm liking it quite a bit more, but it still has a weird feel to it. It always feels like I'm either instantly liquefying people, or hardly even scratching them, and I'm never sure which one it's going to be until after I pull the trigger.