@oursin_360: Only one real time part, and I thought it was fine, in an interesting side mission. All you do is hack a few things, open a door and turn a timer off. Time isn't a huge thing from what I've played. In the final part of the tutorial, Jensen started choking or something, so I booked it to the helicopter and finished it. That's probably what you're supposed to do, but for a few seconds when the cutscene happened, I wasn't sure if there was another way to go about it. Playing more, the stealth is good. The only thing I didn't like in the training part, was that I felt exposed in some cover, and I was still getting used to the controls: not used to L1 as getting in cover(I set the controls to standard). It feels natural now. The cover system is hardly unique, nor is it better than Splinter Cell: Conviction's, which it's most similar to, but it's works well. It feels good to tranq a guy, then use the line that shows up to push forth up on a guy that noticed his friend get shot, to take him out with a takedown before he goes on alert. To me, it makes me feel more like Jensen, or a stealthy person than in HR.
@tennmuerti: I'm finding that there's more money than needed in this. In HR, through both exploring, and going to shops, you find upgrades and praxis kits; that's not really the case in this as much. I find myself selling a lot, and buying little. Plus, some upgrades that you can buy, I either already have for the weapon, or you can't insert it. There has only been one time that I could buy a praxis. As for exploring, yeah, I explored as much as I could with the upgrades I had at the time. I didn't venture into areas that had gas then, and I didn't have the upgrade to smash the wall open, otherwise I tried doing everything I could. So far, there's not much reason to do it for items, but I don't want to miss any side missions, which is why I explore first and foremost. Also, there are parts in the main missions, the more linear ones if you will, where you can go about getting through the stage in more than one way, I'll venture back through a bunch of guys, taking them down, ending back to the first part just so I don't miss anything.
@conmulligan: Honestly, for me, all I really would have liked to put it that step above, where I'd feel it was major, is just the animations, from facial to body. That was an issue in the last game, and it still is here. Having more realistic NPC's would have impressed me, and made not just the conversation moments slightly better, but just walking around the hub areas more immersive. Something this game does, that happened in HR as well to some extent, is that bodies can get stuck on objects, and that's somewhat annoying, because it'll make it harder to move them, and sometimes impossible, where it may even kill them. One time I took a guy down, and started dragging him out of sight, and what happened was that when Jensen let him go due to the environment not letting him cross it, he flew across the room, and when I checked him out, he was dead so I had to reload.
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