As for the question, It's low hanging fruit, but In Spec-Ops: the line, I really like how FPS conventions are subverted to confront the player. By compelling the player to commit atrocities with use of objectives, it allowed the games characters to level blame at the players avatar and thus the player. It made me re-asses my role in shooters as more than passive . I'm articulating this poorly so I'll link a book I read about spec ops that breaks it down a lot better than I could.
@believer258: I think you're right I should have disclaimed that the Titanfall mobility is still better, I think that the in match progression in halo gives is where things are headed. I'm pretty sure there's been some stuff already announced to continue this trend, Halo is just out now.
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