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ObjectiveCaio

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ObjectiveCaio

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I posted this in the Bug Reporting forum, but got no response and since it's only relevant to API users, I'll post it here too.

@rorie: I just noticed a few games that have no release date set, as in 2014 or Q1 2014, but the API instead of giving me the correct expected_release_<> fields and a null original_release_date field, it's returning null expected_release_<> fields and an original_release_date field of January 1 2014. This is especially serious in my app as it organizes the user's games by release date.

The games I found with this problem so far were:

The Witcher 3: Wild Hunt

EverQuest Next: Landmark

Super Smash Bros.

Middle-earth: Shadow of Mordor

The LEGO Movie Videogame

The Order: 1886

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ObjectiveCaio

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#2  Edited By ObjectiveCaio

@rorie: I just noticed a few games that have no release date set, as in 2014 or Q1 2014, but the API instead of giving me the correct expected_release_<> fields and a null original_release_date field, it's returning null expected_release_<> fields and an original_release_date field of January 1 2014. This is especially serious in my app as it organizes the user's games by release date.

The games I found with this problem so far were:

The Witcher 3: Wild Hunt
EverQuest Next: Landmark
Super Smash Bros.
Middle-earth: Shadow of Mordor
The LEGO Movie Videogame
The Order: 1886

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ObjectiveCaio

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@schrodinger_cat: Metacritic keeps changing the html structure of their pages, it's the third or fourth time I've fixed a problem like this... I noticed it last week and it's already fixed for the next update.

Interesting bug in the Wishlist... I thought I had that sorted out a long time ago, but it seems it can still happen. Will look into it this week before sending the next version.

Thanks for the help!

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ObjectiveCaio

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#4  Edited By ObjectiveCaio

@schrodinger_cat: Thanks! Hey I saw your review on the App Store, thank you!

About your requests:

1. Library sorting has been in the plans for a while, will work on it soon.
2. A while ago I thought about integrating with PSN, Live, and Steam to get games for the Library, trophies, achievements, etc... I've researched a bit and there seems to be some usable APIs for that. I got a few important features to make first, then I'll look into that.
3. Legacy platforms are definitely the most requested feature. It's really easy to just put it in the app, but to do it right I need to solve some problems first like how to better fit a very large number of games in the Library.
4. I'd love to have DLC and multiplayer information on games, but it's not yet available in the GiantBomb API. As soon as it's there I'll put it in the app.

@killacam: For C# on a mac your best option for app development is indeed Xamarin. For 3D games the Unity SDK works just fine on macs. For 2D iOS games I recommend you look into Objective-C and SpriteKit. I have nearly no experience with game programming, but I've heard SpriteKit is really awesome. If you can, you should play with Objective-C and Xcode, it's a lot of fun and there are some great tutorial sites out there.

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ObjectiveCaio

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@shadow: :D

@thoseposers: Sure, I understand that, and I've had people ask for older platforms, but the library as it is now makes that unpractical and not very useful... I'll soon use the data in the library to do some cool stuff, and the more games added the better, so I'll definitely add older consoles, and there will be an option to change the size of the games in the library so if you have a lot of games there you won't have to scroll like crazy to find the one you want. From the start I built it with expansibility in mind, so adding platforms to the app is simply adding it to the database :)

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ObjectiveCaio

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#6  Edited By ObjectiveCaio

@shubhank008: That's actually the whole point of the app haha

There's a Wishlist, and that's the main screen of the app, and when you open up a game you can add it to the Wishlist and it will always be there with the release date in it's proper time period. Then there's the Library, where you can add the games you already own. The Library is very simple now but there's some cool stuff I'm planning to do with it.

Updating iOS has to be the easiest software update in existence xD

If you have an iPhone 4 or newer, or an iPad 2 or newer, you just have to tap a button and wait...

More than 60% of all iOS devices are already on iOS 7, adoption has been crazy fast, so most developers are now releasing updates and new apps for iOS 7 only, so you really should update.

Thanks, but screenshots really don't do it justice... try it out if you can!

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ObjectiveCaio

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@shubhank008: Thanks!

Seems like everyone wants to pick games from a list. xD

Well then, I'll work on that right away! :D

Push Notifications are definitely in my plans, but they require messing with web services and I have very important features yet to make. I'm thinking about integrating with Reminders until I get to that, so at least users will be notified.

Yes! The whole app is there on GitHub for everyone to mess around with!

You do need a mac for iOS development... but OSX is vastly superior to Windows in many ways, even more so for software development (unless you're writing C#), so if you can or you're in need of a laptop you should consider getting one.

Anyway, you can make mobile web apps, but it's very limited. Native apps are much better in every way, and with iOS 7 it doesn't even compare.

If you think of anything else please tell me! I didn't have any beta testers because I developed the app during the iOS 7 beta, so any feedback is greatly appreciated!

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ObjectiveCaio

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@subyman: You mean for searching? Filtering for only recent games would be better indeed, especially when you have PC selected... but I ordered them by date last updated on the wiki so it's not so bad, plus in 1.1 (which I submitted to Apple last week and should come out any day now) search results download their thumbnails so it's easier to spot what you want. Haha those collapsible sections were a tough one... took me a few days to solve and get it working the way I wanted.

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ObjectiveCaio

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@lebkin: Yeah, I've seen people ask for that. It's been in my plans for a while but I'm not sure I can make a list like that with the API. I might have to use a web service, and that's a bit more complicated.

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ObjectiveCaio

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#10  Edited By ObjectiveCaio

Hi everyone,

With next-gen coming and so many great games coming out throughout 2013, at the start of this year I found myself looking up release dates all the time.

I'm an iOS Developer, so I had this idea for an app that would keep track of the games I was looking forward to. In January I found the GiantBomb API and started making it.

As I worked on it, it became more than just a wishlist. I added a library, and it was really useful to be able to just instantly check on a game's metascore, or images and trailers.

Anyway, I called it Gamer, and it came out last week.

I designed the app for both the iPhone and iPad, and it requires iOS 7.

It's also open-source, and anyone can help improve it. More details on GitHub: https://github.com/caiomello/gamer

So go check it out, it's free on the App Store: https://itunes.apple.com/us/app/gamer-manage-your-games/id683636311?mt=8&ign-mpt=uo%3D4

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