@ghoti221: My personal view is gameplay compromises shouldn’t be treated the same as those that would put a female combatant in a place, a role, and a nationality that simply isn’t genuine or authentic to the setting they are portraying.
I think to some extent I would also argue that there is some level of ignorance on warfare of that era that makes many of the gameplay compromises less obvious to a lot of people. As someone who has pretty solid knowledge of firearms and other ‘tools of war’ that stuff definitely stands out to me. But I subscribe to a YouTube channel dedicated to weaponry of periods like WW2. I’ve played games that simulate to much greater extents those kinds of experiences. I’ve owned and fired weapons.
And for what it’s worth some of the examples you brought up were absolutely things that the community had a hard time swallowing because of authenticity.
Honestly if the wheelchair guy was in the game and that was the tone they were going for and I mean really going for, I’d be down. I loved Wolfenstein’s alternate reality of WW2 for that stuff. Wolfenstein meets Battlefield sounds awesome. But that isn’t what they are doing. And between the jarring meeting of authenticity and what is obviously not even remotely authentic and the reasons I suspect are behind these compromises it sits very poorly with me and from what I’ve gathered, many people taking issue feel the same.
For a lot of people, atmosphere is everything. The atmosphere in that trailer was in many people’s opinion, a limp middle ground between the authenticity displayed in the core of games like BF4 and BF1 and something like Inglorious Bastards, where the absurd was embraced and felt like it was a part of the identity.
Previously, BF had more of a Fury tone to it. Was it hyper accurate or realistic? No. It was an amped up version of reality that still managed to feel appropriate. Yes, the engine allows players to do ridiculous things, in some cases. But much of that was simply the game not limiting the player arbitrarily, mixed with creative player behavior that was honestly pretty unusual.
It’s not just “wtf why is there a girl.” It’s a number of things that combine together and the female part just happens to be a part that both sides are latching on to. I think a lot of those people would be interested in genuine portrayals that educated them about the fascinating things that happened in WW2.
You seem to be hyper focused on the element of gender but most comments I saw in the thread, like mine, took issue with things like the prosthetic arm, the biker jacket, and the cringe tone of the dialogue, etc.
A physics engine that lets you be on the wing of an aircraft (something that has been done in real battles, albeit with more physics involved that what something like BF is going to simulate) isn’t the same as injecting someone who wasn’t in a role in that setting.
Why is that okay and yet it’s not okay to have a white man portray a character that historically was not white? Not saying you feel that way but there is a general tendency of people to feel that way these days, and it seems backwards.
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