@JazGalaxy said:
the problem with adventure games is that they've forgotten what made adventure games fun in the first place.
They "evolved" with gimmicks and aping whatever trend was sold the most units a few months previous, and as a result, people stopped playing them.
The genre needs to find the fun again, which, generally speaking, means doing away with the computer pointing out objects to interact with (as a favor to you), pointing out where to go (as a favor to you), and telling you how to solve all it's problems. (as a favor to you.)
I disagree with this. I used to tout adventure games as one of my favourite genres back in the day. I must have played a ton of them, but I didn't finish them all. The problem with most adventure games was that they relied on a single solution to each problem, and if you couldn't work out that solution then it just turned into an exercise in pixel hunting, using every command on every item, and every item on every character. Far too many times I just got stopped cold by an obtuse puzzle.
I try and play them still now, every once in a while. They can still be satisfying, solving a tricky puzzle is always rewarding. I just don't have the patience to try and second-guess everything the designers put in, and the temptation to check an online guide is hard to resist. I actually applaud the current trend of putting hints into the games, that way a clue can be given without using an external source and without spoiling a later puzzle by accident.
My favourite of the modern adventures was Stacking. The puzzles weren't too difficult, and they had multiple solutions. You can burn through the main story without too much difficulty as usually one of the solutions to each puzzle should be obvious to every player. Finding them all is there as an optional challenge for those that want it, and there is a robust hints system to help out if you can't crack them all yourself. I think that is probably the best balance of challenge and player satisfaction.
Younger players won't even realise what a pain it was back in the day to get stuck on an adventure game. No GameFAQs, no YouTube walkthroughs, no online forums ... you had to catch the walkthrough in a gaming magazine or be stuck on a puzzle forever.
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