Something went wrong. Try again later

Pepsiman

英語圏のゲームサイトだからこそ、ここで自分がはるかの旗を掲げなければならないの。

2815 28072 98 588
Forum Posts Wiki Points Following Followers

Putting Duke Nukem Forever's development cycle into perspective

It's hardly a secret that 3D Realms had its own share of issues with getting Duke Nukem Forever out in a timely manner. In fact, there's a really good retrospective that sheds some pretty specific light on what made the game more or less twiddle its thumbs while waiting for a release date. Less often discussed, though, is what was going on elsewhere in both the industry and the world at large in that same span. That's where this site comes in, which, further down the page, compiles both a number of events that happened within the span of Duke Nukem Forever's developer and things throughout history that didn't take as long to accomplish. Here are some of my personal favorites from the list, which I find does a really good job at putting the debacle into perspective:
 

  • All three Star Wars prequels were filmed, released in theaters, and put on DVD in the time it took Duke Nukem Forever to be announced and subsequently cancelled.
  • Since the announcement of Duke Nukem Forever Microsoft has released DirectX5, 6, 7, 8, 9, 9.0c, 10, 10.1, and announced DirectX 11.
  • Every Nintendo system from the GameBoy Color to DS Lite was released within that period.
  • Team Fortress 2, another shooter which took a seeming eternity to come out, actually got unleashed on the masses.
  • WWII and the entirety of the Manhattan Project, which eventually produced the atomic bomb, took up less time than Duke Nukem Forever's lifespan.
 
How about your favorites from the list? It seems that now the Duke Nukem Forever project has been put to rest (at least for now), there's actually been a fairly large amount of interesting looks at it from different angles, even if some of them, like the one this very post on, is ultimately satirical.
12 Comments