Then by your logic no game ever can be bad, and everyone has to like every game ever. Most games ship pretty much intact, without being broken (though 2014 is a bad year for that, I admit). Anyway, that means that most games can be judged by their core design. If that design does not resonate with people, it's fair for those people to call that bad design. Hence, the design of that game is flawed for those people.
I don't know how many times I can explain this. The Last of Us has a design issue in terms of very linear, at least to me. You feel differently, and that's okay. So to me the game is flawed, and to you it is not. It's a subjective opinion. Whether or not a game is flawed or problematic or whatever you want to call it, comes down to your subjective opinion. There's nothing like a objectively good game.
And that's why you absolutely can call something flawed without there being a general consensus on the matter. When it comes to games, movies, music and any other type of media or culture, there will be never be a consensus on anything. It's purely up to taste. The Last of Us is a okay game to me. If I reviewed it, I would give it 3/5. Among it's core problems is that it's too linear. I don't think it's enough to have the choice between hitting a dude with a hammer or shooting him the face. That's not enough player agency. And the worst examples are when you sneak your way past a myriad of dudes, only to have your progress blocked because you have to kill everyone. That's no good.
And I don't know how many times I'll have to say that everyone is entitled to their own personal opinion. Not everyone has to like every game, and I never said they did. I'm not even trying to convince people to like The Last of Us here. I'm just trying to make a point. I've explained a million times that I don't have a problem with people expressing their own personal dislike for linear games. The problem that I have lies with the fact that people act as though the game is "bad" or "flawed" because they don't like the linearity of it. As bombedyermom so eloquently put, "But it doesn't necessarily mean the game is flawed simply because it doesn't align with the player's preferences." This is exactly what I'm trying to say here. It's not fair to call a game "flawed" just because that player doesn't like how the developers handled the story.
Aside from this matter of opinion and whatnot, I would like to ask you a question: why do you not like linear games?
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