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Persona3rocks

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Persona3rocks

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@legion_ said:

Then by your logic no game ever can be bad, and everyone has to like every game ever. Most games ship pretty much intact, without being broken (though 2014 is a bad year for that, I admit). Anyway, that means that most games can be judged by their core design. If that design does not resonate with people, it's fair for those people to call that bad design. Hence, the design of that game is flawed for those people.

I don't know how many times I can explain this. The Last of Us has a design issue in terms of very linear, at least to me. You feel differently, and that's okay. So to me the game is flawed, and to you it is not. It's a subjective opinion. Whether or not a game is flawed or problematic or whatever you want to call it, comes down to your subjective opinion. There's nothing like a objectively good game.

And that's why you absolutely can call something flawed without there being a general consensus on the matter. When it comes to games, movies, music and any other type of media or culture, there will be never be a consensus on anything. It's purely up to taste. The Last of Us is a okay game to me. If I reviewed it, I would give it 3/5. Among it's core problems is that it's too linear. I don't think it's enough to have the choice between hitting a dude with a hammer or shooting him the face. That's not enough player agency. And the worst examples are when you sneak your way past a myriad of dudes, only to have your progress blocked because you have to kill everyone. That's no good.

And I don't know how many times I'll have to say that everyone is entitled to their own personal opinion. Not everyone has to like every game, and I never said they did. I'm not even trying to convince people to like The Last of Us here. I'm just trying to make a point. I've explained a million times that I don't have a problem with people expressing their own personal dislike for linear games. The problem that I have lies with the fact that people act as though the game is "bad" or "flawed" because they don't like the linearity of it. As bombedyermom so eloquently put, "But it doesn't necessarily mean the game is flawed simply because it doesn't align with the player's preferences." This is exactly what I'm trying to say here. It's not fair to call a game "flawed" just because that player doesn't like how the developers handled the story.

Aside from this matter of opinion and whatnot, I would like to ask you a question: why do you not like linear games?

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Persona3rocks

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@persona3rocks: thanks. Writing that made me wanna go back and play the game for the millionth time.

Haha every time I read or watch something regarding The Last of Us I wanna go back and play it for the millionth time. It's like an addiction.

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I think that it's unfair to say TLOU doesn't have choice. Despite the story being linear, there's a vast amount of variety in how you engage the combat. Overall, I'd say the storytelling fits what Naughty Dog intended the game to be. Skyrim is amazing because of how open and non-linear it is. The Last of Us is brilliant because the way you watch the choices unfold in front of you is beautiful and lovingly crafted.

Obviously someone can find linear games not to their taste, or vice versa. That's fine. But it doesn't necessarily mean the game is flawed simply because it doesn't align with the player's preferences.

Beautifully put. This is exactly what I've been trying to say. You put it much better than I ever could have, though. :)

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@legion_ said:

You say you understand what an opinion is, then you prove that you don't. I perceive it as a flaw that the game isn't more open. Some other dude posted earlier that he thought the game was too open, and he considered that a flaw. And that's fine. If something is flawed or not is actually a matter of opinion, or else every game would be objectively good or bad, and who would decide that?

A lot of people think Skyrim and Dragon Age: Inquisition are flawed for being too open, and thus having a lot of dead time associated with them. I like that they're that open, and if anything, I'd wish Dragon Age was even more open. But again, that is my opinion. I think the Last of Us is a flawed game in many ways, including it's linearity. Boring combat and a generally weak plot doesn't really help it either. I will give the game credit for strong performances and generally good writing though.

Another example is Dragon Age II. A lot of people complained that the game was set in one city. But by your logic, that is not a fair complaint, because the game was designed that way. You're basically saying that if something is designed in a certain way, that can't be a flaw. Ever heard of a design flaw?

I'm not trying to be a dick, but you just seem butt hurt that people don't like a game you like, and think that they're opinion is wrong for that reason. At this point, instead of arguing any more, just accept that you made a mistake.

Perhaps I didn't phrase my thoughts correctly, and for that I apologize. Like I said multiple times previously, I have no problem with someone expressing their own personal dislike of the linearity of the game. However, I've heard some people claim that the linear nature of the game is a "problem" that the game has, and those people don't express that this belief is merely their own opinion. They say it as though it's a fact. That's what I have a problem with.

Also, I have heard of design flaws but I guess you could say I don't believe in them. This is because while some people may dislike the design of the game, others may happen to enjoy it. You can't call something flawed when there is no general consensus on the matter. That's why I say that a "flaw" has to be something that is undeniably wrong with the game, such as a plot hole or glitches.

@sirfork said:

I wasn't aware people complained about this, and if they do have a problem with it maybe they should learn how to research something before they buy it. And I don't understand by what they would mean by linear? Like it's not open world or something? I found the combat situations allowed you to approach them from a variety of positions.

By linear they mean like there aren't any choices in the game that affect the storyline. Apparently taking different approaches to combat isn't good enough for some people.

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Also, I will try to go back and find some of the articles and videos where I heard people criticize the linear nature of the game, since so many people haven't heard this complaint.

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@legion_ said:

What? Of course they can complain about that. It's just the same thing that you don't think that's a flaw. That also just your opinion. There's no right or wrong here. For some, The Last of Us is flawed because it's not more open. For others, it's not. I find it so weird that the concept of a opinion is still something that has to be explained in 2014.

I know what an opinion is. Whether or not something is flawed is not an opinion. A flaw is when there is a mistake or problem in or regarding something. An example would be something like a plot hole or glitches. The Last of Us was fully intended to be linear; the linearity of it was not a mistake. Therefore, it's not a flaw. I'm not saying that people can't express their own personal dislike for linear games, I'm just saying that people shouldn't say that it is a flawed game because it's linear. Does every game have to be nonlinear or something? The answer is no. Not every game needs to follow the same template.

Like other people have already said, some people don't like linear games. That's a matter of taste. Some people don't like The Last of Us and I don't see how that's a problem. Everyone has different tastes. I think the Uncharted games are better games than The Last of Us and that's my opinion and I'm entitled to it.

I never said you weren't entitles to your opinion, and if I happened to say something that gave you that impression than I apologize.

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@csl316 said:

I had no problem with it, and the fact that an encounter never played out the same for me is all the "choice" I needed. The combat was very tactical, in the Halo or Crysis type of design. That's more important to me than a choice that changes 5 seconds of dialogue later.

That's why the new Uncharted reveal was exciting to me: big combat arena with a ton of options.

If you wouldn't mind taking the time to explain, what was this new Uncharted reveal? I love Uncharted but I have not heard anything about this reveal yet. You got me curious :)

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I never had a problem with it - Naughty Dog had a specific story they wanted to tell, and the "linear" story line lets them accomplish this. To be honest, I don't feel like I've heard that many people complain about it either.

I agree with you, which is why I'm confused as to why people have a problem with the linear story. But I have heard many people complain about this.

@donpixel said:

Some people don't like linear games, I prefer open word systematic games like FC, GTA, Skyrim etc..

Not that one is better than the other, just different people diferent taste.

I totally understand that some people just don't like linear games, and I would be fine with them saying that they personally don't like the game because of it's linearity. However, I've heard many people say it's a flaw that The Last of Us is linear. That I have a problem with. It's fine if someone doesn't someone doesn't like that aspect of the game, but they also have to realize that that's just their opinion, and they can't pass the game off as being flawed because they personally don't like something about it.

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One of the biggest complaints that I always hear about The Last of Us is "it's too linear" and "the player doesn't have any choices". My question is: why does it really matter? Since when did we start to say that a game isn't good unless the player can make choices that effect the ending? When did we start to put limits on a work of fiction? A game, quite frankly, can be anything the developers want it to be. There aren't any rules or limitations, and that's the charm of a video game is in the first place. I love both linear and nonlinear games. I love when you can make choices and really put yourself in the main character's shoes, and I also love when you merely have a window into another person's life. The latter is what The Last of Us does. The game makes it quite clear that you are not Joel or Ellie, and that you are merely experiencing their story.

So again, I'm just wondering why the linearity seems to matter that much to people.

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Hey guys,

I just picked this up on the PSN sale. So far, it seems okay. Not as good as Persona 4 but still manages to scratch that itch, hopefully until P5 comes out.

Anyways... I'm about 2 hours in and the way this game dungeon crawls is very similar to Persona 4... except one really important thing: I can't seem to issue specific orders to my other two party members. They act on their own. Is there a way to change this? It's really annoying. So far I only have a fire spell, so if an enemy is weak to ice I can't tell my party member to use their ice spell...

Okay well, by now you know that you can't control your other party members. But also, neither Junpei nor Yukari has ice moves:/ They have fire and wind. Each party member only has one element...