Got two more Caspian Border rounds in today. The map gets better and better, because people are playing better. The chatlog has a lot less "THIS IS BATTLEFIELD" "OMFG" "HOLY BATTLEFIELD" and more of people just playing the game. The checkpoint and the antenna flags attract a lot of armor to armor combat, while the hilltop and the forest makes for some really interesting infantry combat because of the foliage, elevation and all the ways you can attack the hilltop, which is a key position to control if you want control of the center of the map. Sometimes, it's a mix-up of both vehicle and infantry, with maybe a heli crash landing into the forest, because it can and because CQ lets such awesomeness happen.
Caspian's incredibly well-designed, with little to no baserape and lots of ways to sneak around flanks. It really makes for some unpredictable and sometimes spontaneous combat, when firefights just explode out of nowhere. And a tank happens to roll on by. And a jet crashes above your head. And a few teammates happen to back you up just in the nick of time. It's awesome and just an excellent, expertly designed map. And hopefully, the commorose will help out when I'm trying to beg medics to drop some medkits when the game ships.
I've warmed up to Operation Metro. You play carefully; I played it BC2 gung-ho style during my first hours, but that just ended in frustration. Steady progress towards MCOMs wins it and denying the defenders from getting a strong, fortified position is everything. It's a completely different game than Caspian, but I'm having a lot of fun with it.
This is a radically different game from BC2 on CQ and an altered experience in Rush. I never doubted that this would be a real sequel and not just BC3, but it's nice to see my beliefs reaffirmed in such a spectacular way.
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