@sparky_buzzsaw: It certainly is, and I respect that. It's just a hard truth that trying to cover the flood of indie games on a regular basis is a herculean task and generally not worth the time of websites big and small. I write reviews for a smaller site, and the views usually don't justify us covering anything but the biggest games, and we always have to work around that for games we believe in. It breaks my heart every time, but that's life.
@eccentrix: I don't kow how else games are supposed to get coverage if they're not actually covered. Throwing coins in a fountain? And by that logic, covering any game would be marketing for the developers. I'm not asking for positive coverage on these games. Just timely and well-planned coverage, preferably with an ideal situatio to showcase what the strengths or weaknesses of these games really are, rather than crapping on them for not having players when the games have had no chance to develop a player base.
Battlecrew came out this week. I think covering the game within the first week is fair. In addition, I feel like this video highlights the typical situation that you can get from buying one of these games. It's not Giant Bomb's job to present the ideal situation for a game, it's their job to cover the games as they exist.
I don't think pointing out this issue is necessarily crapping on the games, as much of a bummer that the issue may be.
Rocket League was on PS+ and it had the gameplay to keep people playing, that's the reason it hit big. If you're launching a game like this, I feel like you have to have some way of guaranteeing that there will be a player base at the start, whether that be PS+, GWG, Humble Monthly or something else. Otherwise, you're just shooting it into a void and hoping for the best.
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