Having gotten back to it I have basically beat the game (I died on the third phase of the final boss and it check pointed me to the beginning of the whole battle, so that combined with how completely unnecessary and tacked on that third phase felt, it will be awhile before I put in the effort to go through the boss battle again). Here is my sort of review (possibly spoilery):
While the production quality from the graphics to the voice acting is absolutely top notch and the side quest system with the merit stamps and "perks" is really cool, I was disappointed with everything else. I thought the story had good promise in the beginning but the last few hours are just baffling, you see the white witch plotting throughout the entire game yet she basically doesn't have any effect on the protagonists until the last 10-15% of the game which is also the first time they learn she exists at all (they don't even suspect someone is behind Shadar). So basically in a game called "Wrath of the White Witch" I felt that the White Witch was tacked on and the game would have been better served completely dropping her and developing Shadar more, whose interesting but slightly cliched backstory is only revealed in an info dump right after you beat him. Also the game does very little in characterizing your party beyond Oliver, this is a problem with a lot of JRPG's but I felt the Tales games did a much better job of giving characters in the party at least a personality
The use of the familiars just makes the character problem worse. Pokemon works because the character is non existence and you get attached to the pokemon and you strategize with the elements and what not and the grinding of pokemon to get a pokemon of a type you need for a gym leader make sense. In a game with actual characters like this it makes it harder to really emotionally attach to either and the story means that going out and grinding up a familiar specifically for its element not compelling at all.
@iGooner7: So overall I was disappointed with this game, but when they apply this high of a production value to something like a Tales game, I cannot wait (I don't think this requires studio ghibli as I feel the real high mark of this game is the english voice acting)
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