@redhotchilimist: Slightly off-topic, but I loved how Inside didn't really reuse assets and had really distinct areas to traverse, yet they all flowed into one other seamlessly. The way the game so naturally progresses from the forest to the city and beyond feels really satisfying.
A friend of mine still owns a copy of Haze for PS3, which we played a lot of when we were kids. It's a pretty terrible game and we never even touched the singleplayer, but we had a lot of fun with the local multiplayer vs. AI despite how bad it is. Childhood nostalgia I guess.
This might be a stretch, but here's what I remember:
At the very end of the episode, the crew reads an email from someone asking how much of a given Bombcast is edited out before being posted, and whether certain conversations are being "hidden" from the audience. If I remember right, they answer by saying most of what's cut is just dead air, and that the audience isn't missing out on much. Then, the podcast abruptly ends with a series of hard cuts (as though the outro had been heavily edited), seemingly poking fun at the email.
Anyone remember something like this? I've already searched around for this moment but have come up dry so far. Wondering if this episode actually exists or if it's all in my head.
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