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Ramyun

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Motion Controls (First blog yay!)

I know there have been tons of threads and posts about motion controls and whatnot but I just wanted to give my thoughts and opinions on the whole issue. Also it's a good reason to start my first blog post. Anyway back to the point.
 
My initial reaction to motion controls as to most of the general pubilc was that it would be potentially freaking awesome. The future was right there all Minority Report-like. You see, controllers are great for pretty much all games and is the best medium if you want to play them. But the mouse and keyboard are the kings of FPSs and RTSs and have so far cannot be matched in terms of fidelity and precision. Some may disagree in terms of FPSs that's fine by me this is a discussion after all. Motion controls said to me that this was one step further toward bridging the gap between PC and console gaming. RTS gaming, while still would not be as hardcore in terms of micromanagement and whatnot, would become a decent possible proposition for consoles evolving the industry, and evolution in the industry is always a good thing. As such, expectations were pretty high. You could say that I was really excited.....until now.
 
Coming back to the present, there seems to be an almost unanimous hate toward motion controls by which it is dismissed a merely and gimmick and a fad. The shovelware that is prominently filling up the Wii's gaming repertoire have left people jaded on the issue. To be honest, I had also developed my own brand of loathing for the system. However, in my opinion, the fault does not lie on the hardware, rather the software that is developed for it. We see that great games that also look great can be developed for this system like Super Mario Galaxy and No More Heroes, which rather relying solely on motion controls which would be awkward and insecure is a hybrid between classic controller and motion sensing. It's not much, but again this can be a step toward evolution of the industry. I think if the proper games are developed, not just garbage minigame collections that exploit the naivety of the ultra casual gamer, motion controls can act as a complimentary gameplay aspect, rather than a replacement, to the button pressing controller we know and love. 
 
What are you guys thoughts? Agree or disagree? If you think I'm stating the obvious then......good for you(!)

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