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RedFive

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Best of 2016 (Honorable Mentions)

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  • I definitely didn't play enough of Stardew Valley in 2016. It's charming, and clearly relaxing, but I rarely feel like I have enough time to give it the proper long stretch it really deserves.

  • Satan's in that computer.

  • If my original PlayStation had a mouse and keyboard connected, this game might have dropped right out of 1996. I mean that in the best way possible.

  • There are many, many things I don't like about Let It Die. The load times are terrible, it's a PS4 exclusive, the free-to-play aspects can sometimes get in the way of fun, the menus and inventory are a chore... All that said -- I keep coming back to this game for the weirdly original tone, the excellent characters (Uncle Death!), and the feeling of progression as your disposable cast of fighters make their way up the tower.

  • One of the best uses of a touch screen in a game in 2016. You can even play this on a Vita, if you're crazy?

  • Stress. This game is stressful. This game has "stress" as a literal concept for the characters that live inside of it. Something about overcoming the virtual stress in this dark, depressing world helped me to put aside my own stress and anxiety while playing, in service of helping those poor souls make their way further into the (darkest) dungeon.

  • I've never played all the way through a Dragon Quest or Dragon Warrior game, so my level of nostalgia for the series is limited at best. However, the experience of playing a more directed and more adorable Minecraft-style game was very appealing! I wish this was cross-save on Vita, or available on the PC.

  • Dark Souls III is not the best "Dark Souls" game I played in 2016 -- that was definitely Bloodborne, since I was late to the party. Dark Souls III is almost certainly the most complete, and most polished of the games in this series, and the PC port is very shiny. I hope to play enough of this to feel satisfied in 2017, though I doubt I'll ever "finish" it.

  • I didn't finish the whole game again in 2016 -- it's a long game! -- but the gorgeous remastered visuals, combined with the cross-save support on PS4 + Vita really got me back into this game. It's one my favorites from the PS2 era, and it totally holds up in 2016.

  • I re-discovered this game on PC in 2016. It's so much more relaxing and fun to keep playing in a longer session with no ads or micro-transactions!

  • I think I hacked something with a pseudo-DOS prompt on a "portable" computer. 10/10, would hack again.

  • Absolutely beautiful pixel art up in here! I like the gimmick of flying around instead of jumping, too. If I had played more of this in 2016, I think it might be on my top 10 instead of over here in the honorable mentions. With so much going on in games and in life this year, I just haven't put the time into it that I would like.

  • This shouldn't work. Nothing about this should work. Solitaire + horse racing + light JRPG = a joke, right? I thought so, too, until I ended up racing around in Pocket Card Jockey each night before I fell asleep for about a month straight. If this game was available on mobile phone platforms, I think I'd still be hooked on it today.

  • Bass is a weapon. Drums are a weapon. You are a space beetle charging forward towards an evil skull from Hell. \m/

  • In many ways, this is the best "Uncharted Game" of all the Uncharted games. It's the most polished in every respect, it has the most interesting story, and it's the most varied. By the end of the game, though, I found myself tired of Uncharted. I didn't want to shoot more dudes with the middling gun controls, I didn't want to hold up on the left stick to climb up another wall.

    I really enjoyed my time with Uncharted 4, but I'm hoping the series is actually over. At least the Nathan Drake games that look and play like this one. It was fun, but let's leave it at that.

  • I played The Witness in fits and starts in 2016, but never "finished" it during the calendar year. I think I'll stick with it in 2017, but again, in bits and pieces.