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Redhotchilimist

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Redhotchilimist

3019

Forum Posts

14

Wiki Points

8

Followers

Reviews: 0

User Lists: 2

Legendary review and a hell of a last paragraph lol

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Redhotchilimist

3019

Forum Posts

14

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User Lists: 2

The Tales of Symphonia boss example I remember personally, too. I think the funny part, if I remember right, is that if you defeat that guy another guy shows up and is entirely much stronger.

I dunno, I think it's fun to have supposed to lose fight that turn into optional challenges. In Dragon Ball Advanced Adventure there's a match with old Piccolo where you have to lose, which is true to the manga. And he's easily the fastest and strongest opponent in the game, your HP is down, you die after like one combo, if you knock him down he afterimages behind you with an attack.

However, coming back after being more skilled at the game feels really rewarding, since you can beat it without him touching you once. I remember enjoying going back after beating the game and dancing on this dude that gave me trouble. That's the fun part of supposed to lose-bosses. I think it's fine as long as losing happens very quickly if you're not very good.

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Redhotchilimist

3019

Forum Posts

14

Wiki Points

8

Followers

Reviews: 0

User Lists: 2

Are you sure the NDA lifted? You didn't describe anything in the Last of Us 2 at all lol

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Redhotchilimist

3019

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14

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8

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Reviews: 0

User Lists: 2

@etpc said:

there is an alternative universe where brad became huge into LoL

I just find it hilarious how he curiously talks about this DOTA based genre given what has transpired since.

It's like watching a movie you've already seen and knowing the hero is making a mistake early on.

This is where it all started.

Yeah, it's funny to see the innocent origins of that obsession

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Redhotchilimist

3019

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That was a cool interview. It's a bit of a bummer listening to it now after Anthem and Andromeda.

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Redhotchilimist

3019

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Edited By Redhotchilimist

I think Skyward Sword might take worst mainline Zelda too, but it depends on your criteria. The only mainline Zelda games I've picked up and never finished are 1, 2, Spirit Tracks and Skyward Sword. 1 and 2 are practically ancient. Realistically they're just not something I will ever get into, but they're a product of the time. Spirit Tracks isn't great, but it's pretty alright. Maybe not as good as just about any other Zelda titles outside of these games, but it's playable. I played through most of it and just got tired out from the dumb gimmicks. It's about on par with Phantom Hourglass, the gimmicks were just way more annoying for me in Spirit Tracks.

Meanwhile, Skyward Sword I played about three hours of too and just gave up. That's a very, very boring game, and there aren't any excuses for it in terms of platform limitations or age. It's all on their design decisions.

The thing I appreciate most about the bad Zelda games is just that it gave their staff more experience - There's a lot of overlap between the people who made those DS titles and Skyward Sword, and the people who made Breath of the Wild and Link Between Worlds. They just needed some practice and some better ideas.

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Redhotchilimist

3019

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The email section was really fantastic this week.

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Redhotchilimist

3019

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I hope Itsuno gets a sequel out now that DMC 5 is done. Been waiting since 2012. This game's good.

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Redhotchilimist

3019

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14

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@vinny: Sounded good the whole way through to me.

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Redhotchilimist

3019

Forum Posts

14

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8

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Reviews: 0

User Lists: 2

This gameplay trailer thing really came back into view for me this week with the reveal of that old Prince of Persia pitch video.
(I was gonna insert it, but apparently the video inserter doesn't know this service?)
https://youtu.be/nHbRCd8yzaw
It looks like gameplay, right? That's what I figured it was, some cinematic AAA game with the menus taken out. Then on Twitter, a former Ubisoft dev(Jonathan Cooper) said this:

"Amazing work from animation director Khai Nguyen (For Honor) and team," Cooper wrote. "This target game footage (pre-rendered game pitch) inspired our own pitch for Assassin's Creed 3 as they did such a great job making it look like real gameplay."

And while that's good for a pitch video, it's like the most damning thing ever in terms of trailers. Imagine if this thing went ahead and we got served that trailer at E3 instead. That already happens with plenty of games, and it just feels insulting and underhanded.