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Rhombus_Of_Terror

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Rhombus_Of_Terror

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#1  Edited By Rhombus_Of_Terror

lego star wars for the DS. >.<

oh and Lost Magic too.

Star Wars episode 3 was awful too, but the glitches provided many lulz.
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Rhombus_Of_Terror

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#2  Edited By Rhombus_Of_Terror

recently got back into Guild Wars, still ploughing through the CoD4 online too, might go back to single player soon as that was really good.

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Rhombus_Of_Terror

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#3  Edited By Rhombus_Of_Terror

did a 12 hour Guild Wars stint once >.

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Rhombus_Of_Terror

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#4  Edited By Rhombus_Of_Terror

Probably holiday in Syria, always wanted to go there, but for living, either US or stay at home in the UK after we FINALLY change governments >.>

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Rhombus_Of_Terror

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#5  Edited By Rhombus_Of_Terror

Lair, *shudder*, thankfully i traded it in for DMC4.

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Rhombus_Of_Terror

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#6  Edited By Rhombus_Of_Terror

As far as i know, Infinty Ward had "no time" to add rumble support for Dual Shock 3, which is a shame. If this can be confirmed by anyone else it would be great.

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Rhombus_Of_Terror

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#7  Edited By Rhombus_Of_Terror

GiantBomb Burger...

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Rhombus_Of_Terror

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#8  Edited By Rhombus_Of_Terror
DualReaver said:
"Giant Bomb Condoms.
"

you mean, Giant Bombdoms....
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Rhombus_Of_Terror

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#9  Edited By Rhombus_Of_Terror

the current podcast on 29/07/08 (UK date format) talked about Giant Bomb themed thongs, lunchboxes and suitcases. what other made-up products would you like GiantBomb to invent?

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It's a modern warfare FPS, so you are expected to take cover, maybe for long periods of time during a match in order to survive and eventually win. Look at the footage of coalition forces in the media they're not running around shooting from the middle of the street. i would go as far as say the level design forces players to fight conservatively and brings in a more accurate simulation of a gun fight in this world. it's not "time splitters" or "halo" anymore.


Campers take the cover tactic to an extreme. Most players i've seen stay in position and move after a kill since they will be spotted.