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Roasted

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Roasted

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#1  Edited By Roasted

Some people love to hate.  Others love to show how "mature" and too "high brow" they are to find a game like DNF amusing.
It's pretty obvious, since they provide 0 constructive criticism and proceed to insult anyone who thinks otherwise. 
There's another type of haters, that don't really hate- they're just lowering their expectations and hope to be surprised. They're a minority.
I'm personally not going to spend 50$ on this game, but I'm not going to look down on people that will. 
 
@Spoonman671:
That's the worst Southpark character IMO, and people that think Southpark is just about fart and poop jokes are missing 50% of the jokes.

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#2  Edited By Roasted

Shepard.
 
Star Wars is teen fantasy, Mass Effect is science fiction. 
In the ME universe nearly everything is explained by logic in an adequate way: the science, the politics, the economy, main characters and motivations.
When George Lucas tried applying logic to Star Wars in the prequels (midichlorians, trade federation embargo, senate politics) he failed so fucking miserably and received so much lash-back that it proved the Star Wars crowd doesn't want science fiction, they want fantasy. 
You can nitpick about ME2's questionable ending, but the same can be done about the ending in Episode 6 (and I'm not referring only to the Ewoks).
The general mood in ME seems more serious in general, or at least takes events more seriously. You see repercussions to the Geth attack on the citadel, people acknowledge the massacre on Eden Prime or the attacks on human colonies.   
In Star Wars you see genocide in the first 10 minutes, then hardly anyone mentions it again despite it being the highest casualty event in the entire saga. It's like George Lucas was going: "see how evil my bad guys are?? you hate 'em, right? now lets move on".
IMO the best thing in the Star Wars franchise is Bioware's KotOR.  It all comes down to who's doing the writing and thinking...

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#3  Edited By Roasted

They gotta start adding adds for non-premium members... I don't have a credit card to buy premium membership with, but I'd gladly tolerate adds if it helps the site.

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#4  Edited By Roasted

x for me is a religion, and f(x) is the shit.

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#5  Edited By Roasted
@august said:

At the time of writing Crytek have refused to respond to any of the points made above, and it’s pretty obvious why.

   
 

That's the funniest part.
 
BTW, that's also pretty much how the Star-Trek techno-babble usually works. Mash a bunch of unrelated terms (pixel spread and Joule?!) and most people will nod "sagely" or just go "yeah, whatever, if you say so".
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#6  Edited By Roasted

It's a shooter, but with a bit more focus on team play:
Wolfenstein: Enemy Territory

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#7  Edited By Roasted

Bach

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#8  Edited By Roasted
@RsistncE: 
Picutre this scenario: 20 zealots with zealot charge. you got 10 marines and 10 tanks.
According to your logic, tanks shouldn't attack when the zealots close the gap...  so basically your tanks don't fire until all the marines are dead. Then the zealots charge on the tanks. The tanks don't fire again, since AOE will harm other tanks. All your units are now dead. 
So your only choice is to order the tanks to attack the zealots, right? good luck trying to micro 10 tanks separately without overkill.
(Did you know the tank's AI won't allow 3 tanks to fire at the same unit if it's an overkill? for example firing at a Zergling)
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#9  Edited By Roasted
@RsistncE: 
Thors automatically target light-armor air units, that's decent enough AI for me. The rest is up to you, and if you want tanks not to cause friendly-AOE damage, manually order them to attack units at the back.
The reason they attack the closest unit to you is Banelings. If they fired at the Zerglings at the back instead of the banelings at the front, you'd whine about bad AI too.
 
How do you want you want the AI to work in that case? never attack enemy units if your marines are next to them? what if I don't care about the marines and just want the zealots dead at all cost?
Do you want them to auto-target Armored units first? what about Immortals? I bet you don't want them targeted... 
If Banelings automatically targeted marines and Helions only fired at the line which causes maximum damage, this game would require much less skill.
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#10  Edited By Roasted

Black Ops avatar... not surprising. 
 
Anyway, you should watch some replays:  www.sc2rep.com
Press 'd' to bring up the production tab and see how high level players macro.
Learning opening builds is nice, but for beginners it's much more important to just constantly build stuff through the entire game: harvesters, supply buildings, production facilities and units. By watching pros constantly build stuff you can get the general sense of macro.