Something went wrong. Try again later

Saccharengine

This user has not updated recently.

28 0 10 0
Forum Posts Wiki Points Following Followers

Saccharengine's comments

  • 26 results
  • 1
  • 2
  • 3
Avatar image for saccharengine
Saccharengine

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Hugging (or kissing?!) to share energy has been around forever, it's my favourite Kirby mechanic.

Avatar image for saccharengine
Saccharengine

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

God I fucking love all these voice actors, but especially the intro man's voice. Intro Man is my favourite Star Fox character.

Avatar image for saccharengine
Saccharengine

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I remember sitting down after work every day for one week hammering away at this until I beat it. I finished it and felt so empty; I liked all the characters and dungeons and bosses, but the story fell so flat, especially at the latter half. I don't know, maybe it'll be too difficult to top Wind Waker's ending for me.

Avatar image for saccharengine
Saccharengine

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@efesell: Oh no, I've seen the tiny shields. When it's paired vs side-by-side it seems to occur more frequently than paired vs one enemy regardless of shield level. That could just be me, I dunno

Avatar image for saccharengine
Saccharengine

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@boniti: Pairing up takes an interesting turn in these games. You can plop any two units together, but the secondary only acts to boost stats and provide occasional defense in combat (running in to block an attack). Only when your units stand solo side-by-side will they provide follow-up attacks (follow-up attacks will always? be blocked by a paired secondary).

I like it, I didn't think I'd like it because I was really a fan of Awakening's style, but it gives your units more opportunity to shine instead of just swapping around with their husband/wife.

Avatar image for saccharengine
Saccharengine

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@austin_walker Star Fox's rates are 64 space bucks per ship shot down, large ships can be worth between 5-10 ships depending on how fast the team takes them out, bonus credits are awarded to Star Fox when they take out multiple ships at once! source: invoice from General Pepper Star Fox 64

  • 26 results
  • 1
  • 2
  • 3