What's also similar is the flow of the boss fights in this game. Once again, the dual bosses are the hardest bosses (because the Soul games can't handle group combat)
I'm glad I'm not the only one to think this. S&O is such a stupid bossfight simply because the game engine can't handle two giant bosses coming at you and freaking the camera out every time.
At least in Demon's Souls case the Maneaters will only come one at time until the first one get's to half (IIRC?) health, but even then you're on a "linear" path to where the camera can't freak out relentlessly while you're fighting them.
But that was welcome considering how broken player combat is in Dark Souls. I don't imagine it would be any different here.
Nope, it's still broken. You ain't missing anything. And again: Glad that someone else agrees with me on this.
But I have to respectively disagree with you on Dark being better than Demon's. I feel the changes (and adding poise!) to Dark Souls made for some worse game design decisions than leaving some decisions alone but tweaking them. For instance, I feel magic was nerfed too hard in Dark (even if it still does "crazy damage") due to the fact that if you pick a mage class you're going to have to return to bonfires to recharge your magic, whereas in Demon's you're simply eating grass to regain your magic. I understand they were trying to make it more tactical but again: why play a mage class when you're main claim to fame/the magic isn't going to be able to be used for 99% of the time? Might as well roll Knight/other warrior class and sub into magic for those rare cases then.
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