Since Dan mentioned Adam Jensen at the beginning, they should play Deus Ex Human Revolution once they're done with this game. It's a great game and it might be a good candidate for this series!
@janman hearing you talk about Resolve was super fun. As someone who edits videos semi-professionally and made the jump a few years ago, I never want to go back to Premiere. Resolve is just a much better user experience (and far more reliable. I switched to Resolve after a series of catastrophic Premiere crashes that destroyed a lot of work, and it's been so much more stable). It's pretty good for doing audio work too since it has a built in DAW! It's not necessarily a replacement for something like Protools or Reaper but it's still quite nice. I would definitely recommend getting the pro version of Resolve if you like it, for $300 you get a lot of really nice advanced features like temporal noise reduction and multi-GPU support.
If you guys are taking suggestions for games, Limbo of the Lost might be a fun one. It's a...unique experience. Hard to get your hands on, though, since I believe it was pulled from shelves on account of nearly all of its assets being plagiarized.
I’ve been playing this game a lot lately, and while I’m easily impressed by pretty landscape (a lot of me playing is saying to myself “wow! Mountains! Oooh! Pretty clouds!” etc) I think my biggest problem with the game is that the colors (especially red) are SO saturated sometimes. If they dialed it down from 11 to like, a 7 or 8 it would look much better I think. I wouldn’t go so far as to call the game ugly but I would say it could use more restraint. I could see how it’s aesthetic wouldn’t be for everyone, though.
On a separate note, the Kinkade comparisons are bit too harsh I feel like, because Kinkade was a rather cynical and hacky painter. His work is both soulless and not very good on a technical level; while the horizon games have their problems I think they’re a bit more sincere when it comes to their goals they’re trying to achieve with the art style (as much as an AAA game can be, at least. What I mean though is that to me it seems like there’s a purpose beyond commercialized sentimentality; the emphasis on the beauty of nature actually ties in very nicely to the game’s story and themes regarding the environment, so it’s motivated by more than just flashiness at least). And even if you don’t like the art direction, they’re hitting really high bars on a technical level. Kinkade on the other hand was a bit unsophisticated as a painter.
The costumes and stuff though, that’s a whole different conversation…
I can forgive a lot in a game (I actually liked ME Andromeda; granted, I played it two years after launch) but instant-fail stealth missions are no for me. The game looks like it could be fun but the game design of it feels very dated. There just isn't a whole lot here that doesn't feel like perfunctory open world game stuff or well worn game tropes, and the writing doesn't do anything to elevate it either.
Regarding the Pizza conversation, Italian Pizza comes from Naples and has been around for a while (since the 1800s I think?). However, it's fairly different from American pizza. Margherita pizzas are considered the "real" Italian pizza as far as I know.
Also, fun fact, Tomatoes are not native to the old world, they were brought back from the Aztecs. So prior to Europeans making contact with the Aztecs a lot of Italian cuisine as we know it did not exist.
As someone who has never played any of the Silent Hill games, I've been really enjoying this series! Thank you Jess and Jan for doing this series!
P.S.
Seeing Jan the Puzzle Master breeze through this game's puzzles every week makes me want to see him play Myst or Riven. He'd probably beat them super fast!
I would love to see you guys do Silent Hill 2! As someone who hasn't played any Silent Hill games, it's been super fun to see it for the first time as you guys play it and I would love to see more.
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