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silentdante

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#1  Edited By silentdante

wow... well i vote for guild forums, haha

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#2  Edited By silentdante

@bunnymud said:

Character creation

character creation for 8 hours, hehe you have my respect for taking that much time to get who you want in every detail :-p

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#3  Edited By silentdante

yeah plus we can build up influence for the guild pretty fast it seems so we should be able to get some good add-ons quick.

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#4  Edited By silentdante

Hello all, i was wondering today what i was going to try playing for the start of the game since it has a couple things to offer, and i thought i would extend that wonder to the rest of the people playing. For the first 8-10 hours you are going to play (wether it's all tonight in one sitting or broken up over different playtimes) what are you looking to do after all the characters are created?

For me i think i will be doing mostly PVE but if some guild people want to do a little PVP to break things up a bit i would be down, or even go into WvW but i think a lot of people are going to wait on WvW until it settles down into the longer reset times. i might also take all my created characters (after all the name saving and htings like that) into the Mists just to set up the first builds i want in PVP so i wont then jump into PVP at some point and not have set it up beforehand. I am not sure if i wiill stay up super late playing or just play till i get tired and then sleep knowing the game is finaly out so i can wake up and play it still, not wait for another test, haha.

So, what is everyone thinking about checking out and doing for their first 8-10 hours?

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#5  Edited By silentdante

well i would say i am not much of a build maker really, but the times i sit on a build calculator and try to do Theif builds, there are SO many options and things to think about with them i find it a bit daunting, where warrior it's a little more forgiving because they have a good armour and health already.

i say make both when the game launches and go to the mists and scroll over each weapon skill, each utility skill, and the elite skills. once you find which of all these things you like most (say with theif you like the dagger/dagger skills and the shortbow skills or something, you can then kind of look at the traits and figure out what type of stuff goes with the type of attacks the dagger/dagger has. i would say pistol/pistol is a good condition based start since it's 1 skill causes bleeding each shot. where the dagger/dagger has a bleed power it is 5 initiative, and most people hit heartseeker the most so you would probly want to go power build (and crit). also you then have to decide for traits, do you want to buff traps, stealth, power, precisio, stuff like that.

take some notes, and do the same for warrior. after you figure out those basics, take them into random sPvP matches and dont worry about winning or points but try and use your build and skills how you imagined them while setting it all up that way you can see how they work. after all that i would think you will have a great idea of which playstyle you prefer over the over.

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#6  Edited By silentdante

yeah i thought so, it "looked" like a finished game last night. very cool.

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#7  Edited By silentdante

@ZoomyRamen: @Dark_Lord_Spam: i would guess that e huge expansion for this game will follow more traditional MMO rules and introduce a new profession or 2, a new race or two, with the new races they will probly have two new starter zones somewhere just like each race has now, then they might add 2-5 new zones for different level intervals with all new heart quests for everyone, maybe even change up or add a couple different events in the old 20-80 zones that would go along with the new storyline, because iw ould think they move the story of the game foreward itself, either making a new "big bad" or keeping the old one with some changes and the reaosns why the new races have decided to join everyone else. they might add a dungeon or 2, and then also add a map or 2 for PVP people, and perhaps a new mechanic for WvW that way they cover most all players and new people. now this does almost make you needing to buy both, but thats sort of the buisness model they are going for now, over selling standalone story content like GW1.

i would say if you bought GW2 base set a year from now, while you might FEEL like you were missing out on some things, it's quite a lot of content so if you weren't comfortable with not owning the new stuff in the 40 dollar expansion you dont HAVE to buy it right away. the way the game scales horizontaly with gear means sure you will miss out on items or perhaps new starter zones, you wont miss out on anything that changes the game like better gear in pvp or WVW since gear doesn't keep going up in stats at the end. they could release it like cataclysm where people who dont buy the expansion still download the new PVP map that way they can stay in queues and things like that, but if you want the new races, starting zones, professions and dungeons you buy it. it's a way of supporting an ongoing development of product to a team, but as a consumer you always have the power to speak with your money on if you think what they provide for the price is worth it. the major issue comes with the fact if your hooked on the game, don't think it's worth the new price but feel like you have to pay anyways cause you "can't miss out". it's kind of like a heroin addict that pays for his drugs 100 a month, then the new heroin comes out and now they want 120 a month, you were fine with the old heroin but damnit all if you dont WANT that new heroin but dont know why you have to pay more for it.... ok maybe a bad annalogy, i don't know i'm just a guy sitting in his living room here...

-silentdante

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#9  Edited By silentdante

ok i will post my ranger build i have been using, i dont know the scores it would get. i am not sure what type of build it is other then conditions, meaning would i be good as roaming, point holding or what.

The Build: http://gw2skills.net/editor/en/?fMEQNAnYVjEVx11VaWs2BiVBB1ekp+jJ2DD5oHlyLySaLA;TsAg1Cqo0yolQLrWOtkatqYUx8DA

Ok first of the main idea of the build started out as a condition damage build, stacking bleeds fast and other conditions not as fast but so they are there to hopefully be removed first before the bleeds from condition removal. with this thought in mind, the weapons i chose are the Axe/Dagger, the axe/dagger is great because it is range 900 (except skill 4) and has conditions like crazy. the axe one skill ricochets and with my crit raiting at 62% and the sigil of earth stacking a bleed 60% on a crit, i can put bleeds on multiple people, also if i hit either 75% health or have sharpening stone up, i stack a bleed anyway. the 2 skill is a fan of 5 axe's that also stack bleed, and if i am close enough that an opponent gets hit by multiple blades it stacks multiple bleeds. the 3 skill is a great chill condition shot. skill 4 is a close range dodge and poison stike, so i dont often hit it, but if someone is close it's a nice dodge and condition. and skill 5 is great because it cripples and stacks 3 bleeds at once.

My second weapon is the shortbow, also good for some conditions and nice range which is 1200. I chose this as my second weapon because the 1 skill or auto attack stacks bleeds if i hit from the side or back, and fires VERY fast (though not a ton of damage, it can crit often hopefully stacking more bleeds from the sigil or earth). the second skill is sort of like the axe skill 2 but this time it fans out poison arrow shots. the third skill is a great dodge back shot that grants swiftness so if someone gets close i can get away. skill 4 applies a bleed and a cripple, so that helps to stack the bleeds and keep people away. the skill 5 is a good daze shot, or stun if i am behind (i rarely am though).

the skills i went with are healing spring, which heals me ok, but places down an AOE that grants regen to everyone and also perodicly removes a condition, not sure if that includes me or is only allies the way the tooltip reads. the regen is nice because you can run out, attack some run back in and regain the regen buff (3 seconds or so) i dont have much in healing so it's not huge but maybe an extra 3-5 thousand. i take two traps next, the spike trap which applies a bleed (3 stacks) and a cripple, and the flame trap which of course applies burning. i took a talent that makes the traps rechard faster and also be ground targeted and bigger in AOE size. i already covered sharpening stone but basicaly it makes my next 5 attacks apply a bleed. my elite skill i have changed recently because i notice that against more competant foes, entangle was usualy wasted because they just mist out or tele/shadow out or hit stability, so i have now gone with rampage as one which gives me stability, fury, and swftness for 20seconds (a lot in my opinion) and when i attack my pet gets might and when my pet attacks i gain might (which also lists 20 seconds though i am not sure if it stacks for each attack). so i think that will help out a bit more vs mesmers and guardians, or the damn 100 blades warrior thing where they use bull charge or whatever keeps knocking me down and then hitting that combo. plus with my power at 2395, the extra might wont hurt, and the fury makes my crit 82% so bleeds should stack even faster.

the talents i took are: Marksmanship 10p: (III) a sharpening stone auto cast on me when i hit 75% health (more DOTS) and my first attack in a fight does vulnerability. Skirmashing 30p: (II) (VIII) (XI) and the passives giving me fury and swiftness on weapon swap (more crit, MORE DOTS) and 10% more damage while flanking, not entirely useful to me but hey i cant choose it :-p. the (II) trait says it is a chance to cause bleed on crit, but it doesn't say what the chance is so... why not. (VIII) is the trait that makes the traps i have bigger and ground targetable. (XI) is the 20% fatser trap recharge with longer conditions. last i went with Wilderness Survival 30p: (III) (VIII) (XI) the passives here giving endurance regen +50%, gain protection on dodge roll, and 5% extra damage above 90% health (not often, haha). this trait line was a little harder to choose, but i know i wanted a lot in the line because it is condition damage. for (III) i decided on incoming disables are transfered to my pet (every 90 seconds cooldown) which hopefully helps me avoid knockdowns and other guardian/mesmer crap. (VIII) is a gain regen when hit with damage condition, which i chose over what i used to have (survival skills recharge faster) because i only had one survival skill now instead of two. lastly (XI) pets periodically take conditions from me, again no clue how often, but otherwise i dont really have condition removal (unless the heal does work on me too) so i figured i needed this to try and help vs other condition builds (which are all the rage right now i think).

because of the almost hybrid power/condition way i was going for ( a lot more condition then power though) i did not take the rune of undead, the 10% of toughness i think is 63 points, so i went with a little more power and survivability and took the rune of adventure. with this i get 100 condition 35 power, and on heal (which i use a lot) i get 100% endurance. i like to dodge a lot. i am very open on debate of which armour rune i should go for, cause i just didn't know here. as far as amulet, i went with rampager/rampager which is how the crit % is so high but also gives good condition damage and small power (and some VIT).

lastely i decided to go with Cynic and take the poison pets, one being the merrelow bear (self targeted poison AOE) and then the carrion devourer (a ranged AOE poison). i might also switch one of those up for the hawk,depending on if i feel like i should have more bleed effects, the F2 power of the hawk is a 6 second cooldown bleed attack. i think with the recent testing i can stack bleeds fast enough that having two pets with poison works out better, since i only have 1 attack that does poison.

so at the end, i would say i went for some ok power, a lot but not most condition damage, and very slight survivability. attack: 2395 Crit. chance 62% Armor 2280 Health 18372.

-silentdante

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#10  Edited By silentdante

@ZoomyRamen: while i agree with you about the content not being for certain people, those people also have the ability to not buy it until they reach the part of the game that is for them.

so i base if i buy a content expansion based on what i will get over what i cant get. with lich king, i didn't care to play the new class, nor was i max level yet, so i didn't buy it, and with wow, even if you dont buy cataclysm you still got the new world, just not the new races. as far as other MMO's i don't know of any that have expansions you can buy anymore that are part of a pay by month game. i think the basic reason you expand a game is because people have hit the end AND want new stuff to play with. i would totaly pay for cataclysm if i wanted the new races, but i wouldnt for burning crusade unless i was a high enough level to play it.

i have the same type of "disease" where i feel incomplete without owning the expansion, but thats something thats more my problem then the games, unless they offer an expansion that doesn't offer duel things. the ice king expansion is the best example because yeah to have the new class or play the new continent you had ot be high level, but that also means you dont have to buy it until then either.

so if guild wars 2 has an expansion that moves the story along with end game content, but also has new races/professions/gear/other things like the minipet battle arena, then i would buy it even though i might not be end level, because the new races or whatever apeal to me. if they put out a story based end game only expansion i wouldn't buy it unless i lvl'd up, thats kind of easy. usualy they never release one kind without the other though, because it makes more sense to combine things to get someone to buy it that might not be high level yet. but i played wow for about 2 months after cataclysm came out and never felt the need to buy cata either, i didn't miss out, but maybe thats because my mindset changed.

damn i ramble a lot, sorry