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sirpenguin

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I'm surprised how dividing Skyward Sword has been

I had the luxury of watching E3 on a 52 inch HDTV on G4HD. As such I was able to ditch my laptop, and spent a good 2 hours simultaneously drooling a nursing a pretty big erection during their presentation. Zelda hit first, and boy did it hit the hardest. I was exceptionally excited for it, and at some points I was yelling at my TV at how awesome it looked. Yeah, I know they couldn't hear me, but I yelled all the same!
 
It had a perfect artstyle, as it seemed like an excellent blend of Wind Waker and Twilight Princess. I really disliked how Twilight Princess looked in terms of its color and environment, and I absolutely loved everything about Wind Waker's style, so this was a great combination for me. 
 
The demo of the actual game was weak, but that's to be expected with the huge amount of IR interference, something even Epic Mickey suffered from. But beyond that, the swordplay looked fantastic, the items looked actually fairly unique and interesting, and the general "feel" of the game looked exactly like the Zelda I know and love. I was so psyched that Nintendo had decided to go this direction, as I was worried they were either going to deviate too much or not enough. 
 
Then I went online. 
 
The reactions people were having astonished me. It was bad enough to see Gerstmann acting like a wet blanket over Twitter, but to see people say they hate the artstyle or that the technical difficulties were somehow indicative of the final product astonished me. Twilight Princess' trailer united Nintendo fans all over, and I don't think I ever heard a single word of hate for it. Yet this trailer and demo somehow divided the community in a way I haven't seen since Wind Waker, and this time they're divided on both the graphics and the style. I have even seen posts of people claiming that this game may as well be Twilight Princess with a new coat of paint. Yeah, what?
 
Perhaps most confusing of all is the fact that SS seems like the very definition of compromise; it's a mix of the new and the old, realistic and cel shaded, innovative and yet classic design. It should be the best of both worlds in every aspect...yet for some people, it may as well have the worst of both worlds. 
 
Where do you stand? Did Nintendo do too much, not enough, both those things, or neither?

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Vade

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Edited By Vade

TP was slow and clunky. I wished for something new so that the game would play a bit faster. Seems like it's more of the same. Waggle-waggle in TP wasn't fun at all so I'm not holding my breath for more precise waggle-waggle.

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Willy105

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Edited By Willy105
@President_Barackbar said:
" @Willy105 said:
It's troubling to see people think this way.  Would you rather play a new game with characters you know and love, than the same game but with characters you never seen before?  The Zelda series has yet to get tired, mostly because it changes significantly every installment, and of course, the games don't stop becoming hugely acclaimed games, as well as commercial successes, with each game winning at least one Game of the Year. "
Tell me the huge innovations since the series went polygonal. Seriously, they're running on nostalgia and hardcore fans at this point. "

Wow. You need me to tell you the innovations since the series became popular? It would simply be easier for you to play next to every third person game made since Ocarina of Time, and then you will see exactly how much the game innovated.
 
And "running on nostalgia and hardcore fans" contradicts reality, since the games are as popular than ever despite places like Giantbomb not even knowing about the games. In reality, they are running on everything except hardcore fans, and they are obviously creating nostalgia, since nostalgia would not work on people who never played games before.
 
I know you are trying to spin this in a negative light, but you need concrete facts to support it. Not an opinion that actually contradicts the real world.
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NekuSakuraba

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Edited By NekuSakuraba

Nintendo haven't done anything new with Skyward Sword from what I have seen so there is nothing to hype me about the game. 

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griefersstolemykeyboard

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Dunno what people expected really, if they change it to much it seizes to be Zelda.
I am pretty pumped for Zelda tho, I always enjoy playing the franchise that is basically the pinnacle of gaming.

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Stretch5920

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Edited By Stretch5920

I think the game looks fantastic. I've enjoyed every Zelda I have played and I have no doubt I will enjoy this one aswell. Unfortunately on the internet the Zelda fanbase is full of annoying whiners who DO NOT KNOW WHAT THEY WANT. That's just how it is.

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MiamiRedHawks

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Edited By MiamiRedHawks

I think the game looks great, but I also believe that they need to start thinking about where they want to take the franchise. The same old rehash is getting old.

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misterpope

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Edited By misterpope

This is just how I feel about Zelda at this point. The whole time I was playing TP, I just.... didn't feel the same magic. It's hard to describe, but I didn't feel anything pushing me along, any desire to keep going 
on with the story or dungeons. Also, to me, that game felt almost 90% dungeons, besides travel. 
 
So the new Zelda has me kinda lukewarm. I would hope they changed the game up, but they only showed the new swordplay and new artstyle, and while both seemed fine, just seemed not different enough to me. 
 
My favorite Zelda game and favorite game of all time is Majora's Mask, which is almost and open world game, in the vein of open world games like GTA, in that I almost felt the focus wasn't on the main quest/dungeons, as  
it clearly was in TP.  The focus was on the world, the side quests, and the characters, and I really do love that game. 
 
So, anyways, yeah. I was hoping for more changes more prominently shown, but I'll keep my hopes up. Zelda. Let's do this.

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Lashe

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Edited By Lashe
@ryanwho said:
" @Lashe said:
" @ryanwho said:

" @Lashe said:

" I'm on the 'please for the love of God do something new with the Zelda franchise' side of things. So I'm totally disappointed.  "
This is great because you have an avatar from Suikoden. Hilarious. "
That would be an intelligent and witty reply if it wasn't an image from the first game in the series.  "
He was in Suikoden 2 as well. Because they reused a ton of shit. And you love Suikoden 2. You make special exceptions for when sameness bothers you. Its fine, you're a hypocrite. "
Again, your logic is rather flawed since you are trying to compare a sequence of two games in similarity against the string of Zelda titles which have essentially been Ocarina of Time rehashes: Ocarina, Majora's Mask,  Windwaker, Twilight Princess and now Skyward Sword. Considering how many times Nintendo have announced that they are evolving or revolutionising the Zelda franchise, they have yet to actually do that in any significant way in 12 years.  
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Dylabaloo

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Edited By Dylabaloo

I'm more psyched for the Ocarina Of time 3DS, I have yet to be sold on Skyward Sword may check it out.

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damswedon

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Edited By damswedon

They haven't shown a single thing to prove that this changes anything from old zelda. The motion control stuff is a gimmick that i don't thing will sustain any amount of fun during the game.

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Blubba

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Edited By Blubba

It's ridiculous how many people are already writing this game off. All they showed was a small little Wii Motion Plus tech demo. Hardly anything to be making judgements like "It's the same thing!". I'm not saying it won't be, but it's still way too early, everybody is just making assumptions right now.

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AddyMac

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Edited By AddyMac

Blending the visual style of Twilight Princess and Wind Waker is like trying to blend Peter Jackson's LotR and the  Rankin/Bass RotK cartoon.
 
There's no real crossover and it ends up looking artistically uncommitted either way.

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ryanwho

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Edited By ryanwho
@Blubba said:
" It's ridiculous how many people are already writing this game off. All they showed was a small little Wii Motion Plus tech demo. Hardly anything to be making judgements like "It's the same thing!". I'm not saying it won't be, but it's still way too early, everybody is just making assumptions right now. "
They should have just shown 5 minutes of cutscenes, or they should have made a realistically rendered short film with a late title screen. People loved that this year.
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TaliciaDragonsong

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Right, people want a realistic Zelda, so they get Twilight Princess, which bloody rocks.
 
Then Nintendo goes back (kinda) for the next game, and people yell that they are so disappointed and Zelda has not innovated?
 Is this the goddamn age of bloody overreacting?
 
We got our realistic Zelda, for better or worse, now let Nintendo do what they do best (next to milking XD).
 
*begins singing: Have a lil faith in me...!

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Feser

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Edited By Feser

Zelda is dead to me.
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HandsomeDead

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Edited By HandsomeDead

I imagine the people who want the realistic Zelda are the same people who dress as a knight on the weekend and know the whole 'One ring to bind them' speech off by heart.

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JFetch

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Edited By JFetch
@Feser said:
" Zelda is dead to me. "
Same here.
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bcjohnnie

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Edited By bcjohnnie

Wow I think Ryanwho is more of an asshole than regular Ryan

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Quacktastic

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Edited By Quacktastic

I wish they stuck with the Wind Waker look, but I like this and think it's the second best style I've seen from a Zelda.
 
At first I was kind of underwhelmed, but after letting it sit for a few days I think I don't want them to change up Zelda games that much.  I just want less heavy-handed stuff.  Less key characters and a minimalist story, just enough to get by.  When I see the older version of Link I think of Twilight Princess and imagine they are listening to people with different tastes than I've got and are going in the opposite direction.  But the more I sit on it and the less reactionary I am about it, the more positively I think about the upcoming game.

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Famov

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Edited By Famov
 
@HandsomeDead
said:

"I imagine the people who want the realistic Zelda are the same people who dress as a knight on the weekend and know the whole 'One ring to bind them' speech off by heart. "


In the land of Mordor where the shadows lie... 
 
  @TaliciaDragonsong said:

"Is this the goddamn age of bloody overreacting?"

   

    
It's a twofold problem. A certain portion of the Zelda fanbase are unpleasable manchildren and a certain portion of the Giantbomb readership (and the internet at large) are unpleasable manchildren that haven't played a Nintendo game since they wrote the Gamecube off as kiddy back in elementary school.

 

Thus, you have every response to a Zelda trailer released over the last decade.

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deactivated-6109c8479bb3d

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I have enjoyed Zelda games in the past. And it seems that I enjoy the ones that deviate from the Zelda format, which is why Wind Waker is still my favorite. 
@Insectecutor
said:

" @Lashe said:

" I'm on the 'please for the love of God do something new with the Zelda franchise' side of things. So I'm totally disappointed.  "

Why on earth would Nintendo take a risk with Zelda? The idea is insane. Incremental updates is what Zelda has been about since forever, and it sells. It is a shame about the technical difficulties and the script that followed extolling the amazing one-to-one accuracy of motion plus. But hey, it's Zelda and therefore pretty much guaranteed to be good times.  Edited: I shouldn't call people morons on the internet. That is what morons do. "
It is true that Zelda has been successful with incremental improvements, but the question is still asking why we are individually disappointed with the reveal. Zelda games have long established its template for adventure games, and for the most part, we use that as our yardstick for a lot of games now. But change is not necessarily a bad thing, and I personally think there are a few mechanics that feel antiquated. Are we so certain that there's no easier, more streamlined way to travel across Hyrule? Shouldn't there be a better way to handle a room full of enemies?  Z-targeting was a great idea, but it doesn't work well against multiple enemies. Maybe Zelda can have more area-of-effect attacks to deal with more crowded situations, because there are sequences where they lock you in with multiple enemies. Do all puzzles really have to be mostly tool based? Would it really hurt if Link was a little more agile?
  
Personally, I think it's are a litle too similar, a little too familiar from the last one, and the Zelda franchise never really shakes things up with combat or traversal (which is its bread-and-butter). The hookshot sequences are nice, but it's a little hard judging that in a vacuum knowing that Uncharted 2 has great sequences. I'm not calling out for Link to be Nathan Drake, but maybe Zelda can borrow a few one-shot, epic, set-piece moments like those. Since the game gives you a lot of tools and weapons, how about a bit of sandbox? Maybe not like Crysis, but situations that let you do it several ways instead of one specific way would probably be nice.
 
They didn't reinvent the wheel between sequels in other games like Assassin's Creed 2 or Metroid Prime 2. But, they have introduced new mechanics, new systems, new enemies (I'm looking at you, Zelda Bestiary), new weapons (last time I remember we got one of those was Windwaker, we got a hammer). You can shake things up without straying from the core formula. We've seen this done in innumerable games.
 
@SirPenguin said:
" I'm a little confused why some of you are disappointed that they aren't doing anything new...when we haven't even seen anything. Not even a single dungeon. We saw two redone enemies, new controls, and some of what is clearly a demo/tutorial level.  I dunno, I'm with you guys in the sense that advancing Zelda is important, and that means moving farther away from the classic style. But I feel people are reading a bit too much into it.   
 
I still agree that it's waaaay too early to judge it. Who knows? Something crazy might still happen. But the original question was asking for our inital reactions. I think that the demo was janky, and it doesn't do the game justice. They have promised streamlined menus, a radial item wheel, and minimized extracurricular items. The Motion Plus is nice, and definitely spices things up. Sure, it's a different setting, with a different plot, and some new controls.But it is still all too very familiar for me. I can say that you'll still probably fight Ganondorf in the end, there's a Princess Zelda somewhere, you travel the land to collect pieces of something, you will get the bomb (which you can now roll like a bowling bowl), slingshot, bow, and hookshot, and you might also get a horse. 
 
The Zelda formula is not bad. I just find it... unexciting.
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misterpope

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Edited By misterpope
@ikabubu said:   The Zelda formula is not bad. I just find it... unexciting. "
 
 This. Exactly my thoughts. After TP, I just... am not excited about it anymore. 
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clubsandwich

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Edited By clubsandwich

I hate the way the game looks, just make it look like TP god damn it!! :@

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deactivated-57b1d7d14d4a5

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The internet is full of morons who bitch no matter what Nintendo does with Zelda. They bitched about TP. They bitched about WW (which was God's gift to mankind). Hell, I bet there were people bitching about OOT, but I can't say for sure because I was still a kid experimenting with AOL at the time and wouldn't discover the larger gaming community for a few years yet.

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zidd

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Edited By zidd

I'm interested to see how it goes when they are developing a zelda game with the wii in mind. Twilight princess was a gamecube game with wii controls.

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deactivated-590b7522e5236

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@clubsandwich said:
" I hate the way the game looks, just make it look like TP god damn it!! :@ "
And have an ugly game full of jaggies and plastic looking characters? No thank you
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Andorski

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Edited By Andorski

I am extremely bugged by his baggy pants.  Link should either wear tights or nothing at all...
 
 
And I mean that in the least perverted way possible.

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Hailinel

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Edited By Hailinel

I love how people say that this game is the same old shit when we haven't even seen anything the game has to offer beyond a demonstration of the new controls.  And that once again, people are whining about the art style.
 
Some things never change.

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galiant

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Edited By galiant

I don't own a Wii and this game won't make me buy one. I keep waiting for that one game to convince me I should get a Wii, but so far I can't find anything on there that I want that I can't get from my PS3. I got everything that I wanted out of a Zelda game through Darksiders anyway, so I'm waiting for the sequel to that instead.
 
Silent Hill: Shattered Memories felt like a contender at one point, but after playing it at my sisters' it felt like they could've done more with it.
 
In summary, RANT RANT it looks like more of the same Zelda, great for all you Zelda fans.

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OneManX

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Edited By OneManX

We've seen like... 3 mins. of actual gameplay of a game that still has over a year to polish and get it all looking and playing right. And to everyone that has played it at E3, they've said that everything works fine. 
 
This game right now, is LESS than a demo, at least wait until everything is dialed in correctly before nailing it to the cross.

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Bombs_Away

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Edited By Bombs_Away

I've just finished Ocarina of Time, the first Zelda I've ever played. Oh my! I'm a newly converted Zelda fan-boy and I'm on a quest to play all the Zelda's and I'm really looking forward to the new one. Just working my way through Link to the Past now...Its good!