52n365 - 2019 Edition

52n365 - 2019 Edition

Now for the sixth year running , my own way of tracking the games I beat.

The goal of this list is to make backlog blasting fun while still allowing myself to play more current things. Encourage positive thinking in myself and to discourage game hopping (I always like to finish things that I like), overspending and "paralysis by analysis".

Inspired by Resetera's- 52 games/1 year annual thread https://www.resetera.com/threads/52-games-1-year-2018.13773/

Discussion on 2018's results-

2018 definitely didn't work out and was inarguably one of the least successful years I've ever had in clearing in the ole backlog. However there were some definite positives, I played a lot of great games, I didn't feel discouraged from playing long games (which had been a problem in prior years), Got a lot more platinums than I have in ages I managed to actually clear a massive game off 2017's backlog (Divinity: Original Sin 2) and I had fun. There are worse problems to be had. All told I still ended up with about ~60 points (scoring to be determined if I end up platinuming VC4, gonna give credit to 2018 calendar for that). So by the scoring system I did more than I intended to do.

That being said I only finished 26 games and I had several key large titles I didn't finish for one reason or another (probably 200 hours spent between some real beefy games (Yakuza 0, Persona 5, Dragon Quest Xi, Marvel's Spiderman, Dark Rose Valkyrie and more). Eventhough I wouldn't have come close to 52 credit rolls if I had finished those, I think I would have felt satisfied if I had finished them. Also I didn't finish enough titles to where I felt I could make an appropriate GotY list for 2018, I'd like to fix that for 2019.

So went wrong there? First off PUBG really disrupted me there, Beyond losing months of gaming time to it in multiplayer I ended up doing a pretty hard solo ladder push too. I basically lost the first 2 months of gaming to it, maybe 3-4 altogether. I don't want to limit playing with friends at all, because I feel that's a mercurial thing that should be appreciated that could vanish at any time but I do think I'm going to cut down on playing solo PUBG a lot.

Then the bigger, harder to solve likely personal failing, issue is game abandonment. I seem to just lose connection with a game if I don't complete in 2 weeks no matter how much I like it. If I get away from the game for multiple days due to irl commitments or trips etc, it's even worse. So I'm going to up the points for backlog blasting, try to incentivize myself more to stick with these games or better yet come back to ones I really liked but set down. I don't mind moving on from a mediocre game, but when I like a game as much as I liked Persona 5, I should finish that. Cutting down on Game hopping is a core goal of this method.

Also am going to up the reward slightly for staying current, so I can hopefully do a GotY list in 2019

As noted last year, Perhaps the bigger more structural change I need to make is factoring in intake (and being more selective), since intake is the main source of my backlog problems. I lost my work on that last year, so I need to reboot my tracking system there. Will try to restrain myself from buying anything until I got a tracking method up, but already off to a better start there as I bought far fewer titles in the Steam sales. Will incorporate if I complete that and feel it's appropriate.

2019 Scoring System (italics indicates changes)

Game Length Points
-Credit Roll (00-20 hrs) +1
-Credit Roll (20-40 hrs) +2
-Credit Roll (40-80 hrs) +3
-Credit Roll (80+ hrs) +4
-DLC Under 5 Hours +0.25
-Single Episode of uncompleted Season of Episodic Game +0.25

Bonus Points

-Backlog Bonus, Game owned longer than 1 year +1
-Backlog Bonus, Old System. Game owned longer than 1 year + non-current system +2
-Load my Last Save Bonus, Finishing any game that I've not played for more than 2 weeks +3
-Achievement Bonus, 100% single player achievements completion or 100% collectibles +0.5
-ZeitGeist Bonus, Any current release eligible for GotY +0.5
-Bucket List Bonus - Beating a game off the Holes in my Resume list +0.5
Threshold Goal Bonuses

- 1 point per threshold goal met

1

  • Expansions are treated as separate Game title (i.e. Brood War is a unique game from StarCraft)
  • If an entire season of an Episodic game is completed, score according to time played using previously stated rules.
  • Old games that are "new to me" Such as GoG.com DOSbox games, Virtual Console do not qualify for Backlog bonus points.
  • Current Systems for 2019 are considered to be PC, PS4, 3DS/DS, WiiU, PSTV. Anything that is currently hooked up is considered personally current whether it truly is in gaming society or isn't.
Secondary Threshold GoalsTargetCurrent
3DS/DS Games 5 3
PSTV/Vita 2 0
PS3/PSN 3 0
Wii 3 8
WiiU 3 0
PC 20 14
PS4 10 4
Platformers 10
Adventure 5
Action-Adventure 10
Open World 5
RPG 5
FPS 5
AAA (Modern) 15 9
Retro 5 13
Indie or AA 15 5
S-Ranks 10 8
Key Franchises (Final Fantasy, Mario etc) 5 10
2015-8 Catchup 10 4
2019 Goty Candidates 15 2

Previous Years Results - as of 01/07/2019

YearCredit RollsPointsS RanksBacklog Chg
2012 11 21
2013 26 38
2014 63 67 7
2015 40 47.25 10
2016 31 37 5
2017 (2017 rules) 40 59.5 13
2018 (2018 rules) 26 60 16-17
2019 30 46.5 8
Totals through 2018 237 329.75 52
Averages through 2018 33.86 47.10 10.4

List items

  • Platform - Steam (PC)

    Clear Date - 1/6

    Points - 2.5 (25 hrs + 100% collectibles, Harder difficulty, 11/12 achievements)

    Score - 6/7

    Thoughts - Definitely one of the better Metroidvanias, I've ever played. I was surprised by how moving, affecting and flawed the characters were, despite the plot having some pretty massive missing pieces to it. The animation was absolutely superb and the boss fights were incredibly innovative. They didn't always land as intended and there were perhaps too many of them but they were a joy to figure out.

  • Platform - Wii

    Clear Date -1/29

    Points - 1

    Score - 3/7

    Thoughts: The core contra gameplay is as good as ever here, adding in the ability to essentially store powerups is a nice touch. There is no denying though that the series has not figured out how to really adapt the difficulty to a home console experience. The one shot death experience is simultaneously too hard and way too easy. Furthermore the game is incredibly short (like a NES game). To make matters even worse the story elements actively make the game worse, they are nonsensical, unrelated to each other and extremely poorly translated. The stage sequence thus makes no sense to the player. It's unclear why say stage 3 is stage 3 or what you are aiming to do ever. When "surprise" bosses from series past show up it lacks all meaning as a result.

  • Platform - Wii

    Clear Date -2/8

    Points - 1.5 (100% collectibles)

    Score - 5/7

    Thoughts: Not a bad odd Metroidvania. Not great either. The character design is pretty good, but it looks pretty dated vs 1994 peers. Also the audio design is kinda terrible for chiptune era stuff. The bosses don't give great feedback of when you have damaged them or not. And the map isn't terribly helpful. Oddly enough this has an overworld like Zelda 2, with random encounter zones and all. Has a bit of a sweet but dumb story, with a bizarre translation. Clearly the story is meant to be humorous but the translation really mangles a lot of the jokes.

  • Platform - Wii

    Clear Date -2/9

    Points - 1.5 (100% collectibles)

    Score - 7/7

    Thoughts: Not a bad odd Metroidvania. Not great either. The character design is pretty good, but it looks pretty dated vs 1994 peers. Also the audio design is kinda terrible for chiptune era stuff. The bosses don't give great feedback of when you have damaged them or not. And the map isn't terribly helpful. Oddly enough this has an overworld like Zelda 2, with random encounter zones and all. Has a bit of a sweet but dumb story, with a bizarre translation. Clearly the story is meant to be humorous but the translation really mangles a lot of the jokes.

  • Platform - Wii

    Clear Date - 2/13

    Points - 1.5 (100% collectibles)

    Score - 6/7

    Thoughts: Another one off the ole' bucket list. Man I really wish I had spent more money of the Wii Virtual Console than new stuff sometimes. This has been money very well spent

    .

    I really like Actraiser's core conceit , but I'm not either section plays particularly well. The hit/hurt boxes on the player/enemies are crazy big. And the god sections are pretty simplistic (likely by necessity). I really liked the game's visual style and the kind of etheral "ha" sound the character makes when swining his sword. The game's final boss rush is pretty dissappointing in that the game allowed you to cheese all these bosses throughout and then suddenly makes you actually learn how to play at the end. Still it's super impressive this was accomplished on SNES hardware and it's certainly very novel.

  • Platform - Wii

    Clear Date - 2/15

    Points - 1.5 (100% collectibles)

    Score - 5/7

    Thoughts: What a goofy game. A really bizarre setting with a bizarre sense of humor, charming though! I really appreciated that the game wouldn't let you screw yourself and wouldn't let you miss items you needed. The Rochambeau fights and the mazes sections were kind of surprising, but they worked and added some much needed variety. I wasn't too keen on how many puzzles were solved by examining items randomly 3 times or by merely exiting and re-entering the room. The game didn't give enough feedback visually to communicate when you might need to do that (in the maze parts your eyes often frequently lied to you as there were plenty of obscured hallways only visible when right on them).

  • Platform - Wii

    Clear Date - 2/15

    Points - 1

    Score - 7/7

    Thoughts: Holy crap was that hard, thank God there was some stage select options hidden in the menu (once you've cleared them). I think it took me 45 tries to get Dracula down on normal but it was sure worth it as it felt great. The music was superb chiptunes, really helped me keep going

  • Platform - Wii

    Clear Date - 2/16

    Points - 1

    Score - 4/7

    Thoughts: Boy this game is so close to greatness, but it's really held back but poor story/weak translation and extremely shoddy performance once the city starts getting medium sized. The slow down was real often dropping sub 10fps. Still there is a something really here, the gameplay loop except for what to do when you dispatch adventurers is really solid. This game's answer is run around and talk to as many NPCs as possible before sunset, which is only a little more fun than it sounds (it's fun to sightsee in what you are building). And this is probably the best use of the Crystal Chronicles setting I've witnessed yet. It's still twee but that is actually beneficial here in this context. It is a shame that only clavats come with purchase of the game, all the other races (lilty, Yukes and Selkie) are DLC, pretty expensive ones too.

  • Platform - Wii

    Clear Date - 2/21

    Points - 1

    Score - 4/7

    Thoughts: Much more entertaining story than the first game, with game play that's damaged by how much core units are gated behind DLC. There was a hump mid game that I nearly had to grind through until I was able to solve it. When this game works it's pretty fun, when it doesn't it's semi miserable. Overall it's just ok. Y'know if you added this gameplay to My Life as a King's city building meta game, you would have had a pretty compelling whole game.

  • Platform- PS4

    Clear Date- 3/12

    Points - 1

    Score - 7/7

  • Platform- PC

    Clear Date- 4/4

    Points - 1.5 (all cheevos and collectibles)

    Score - 6/7

  • Platform- PC

    Clear Date- 4/6

    Points - 1

    Score - 6/7

  • Platform- PC

    Clear Date- 4/19

    Points - 6 (63 hours + Load my Last Save bonus)

    Score - 7/7

  • Platform- PC

    Clear Date- 4/29

    Points - 1

    Score - 6/7

  • Platform- PC

    Clear Date- 5/1

    Points - 1

    Score - 5/7

  • Platform- PC

    Clear Date- 6/4

    Points - 1 (situations mode)

    Score - 5/7

  • Platform- PC

    Clear Date- 6/18

    Points - 3.5 (63 hours+ zeitgeist)

    Score - 6/7

  • Platform- 3ds

    Clear Date- 6/26

    Points - 1.5 (all collectibles. 16.5 hours played)

    Score - 7/7

  • Platform- PS4

    Clear Date- 7/4

    Points - 1 ( 16.5 hours played)

    Score - 5/7

  • Platform- DS

    Clear Date- 7/17

    Points - 1.5

    Score - 6/7

  • Platform- PC

    Clear Date- 7/22

    Points - 2 (backlog Bonus)

    Score - 4/7

  • Platform- PC

    Clear Date- 7/22

    Points - 1.5 (100% cheevos)

    Score - 6/7

  • Platform- PC

    Clear Date- 7/29

    Points - 1

    Score - 6/7

  • Platform- PC

    Clear Date- 7/29

    Points - 1

    Score - 6/7

  • Platform- PC

    Clear Date- 7/31

    Points - 1

    Score - 5/7

  • Platform- PC

    Clear Date- 7/31

    Points - 1

    Score - 7/7

  • Platform- DS

    Clear Date- 7/31

    Points - 2.5 (22 hours played+ 1000% map completion)

    Score - 7/7

  • Platform- PC

    Clear Date- 8/6

    Points - 1

    Score - 7/7

  • Platform- PS4

    Clear Date- 8/13

    Points - 1

    Score - 7/7

  • Platform- PS4

    Clear Date- 8/13

    Points - 2.5 (30+ hrs and counting, Zeitgeist)

    Score - 7/7