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smokemare

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Duke Nukem Forever First Impressions...

Well, first of all Duke Nukem Forever's development cycle was epic, truly epic... 
 
But I've talked about that last post - I actually got to sit down and play it for the first time last night.  I'm not going to go too into depth here, I'm not going to debate whether it was worth the wait or anything like that - I'm just going to state how it felt to play through the first hour, as a game on it's own merits.  
 
I won't do the spoilers either...
 
Duke Nukem Forever essentially plays as a solid, fun FPS with reasonable level design and a generally very polished feel.  It has elements of that classic 'Duke Humor' and the interactiveness with the environment is impressive at times - although because of this you often find yourself wanting to interact with things which you can't interact with.  They've also made it worth interacting with things although it's a strange concept as a core mechanic it works - your health is called your ego and interacting boosts it - doing big things like beating a boss increase your max ego so.... Meh!  Wierd, but it works...
 
There's a little bit where you have to drive a remote controlled toy car using a classic RC controller - then there's a section where you have to man a turret... These sections are a break from the humdrum of FPS, work well and feel very 'Duke'esque' 
 
Graphically and from an audio point of view it seems fine, I wasn't blown away by anything, but it felt right - and looked good... While retaining something of the feel of the classic Duke Nukem 3D - which was nice... 
 
I have to say, there are times when you really want to be able to pickup more than two weapons, and found myself wondering where to go on the odd occasion... But it's fun, it's enjoyable and if the rest of the game is as good - then the single player campaign should be a fun experience to play through at least once... Did it blow me away?  No... Not yet - I'll have to play a bit more perhaps...

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