Something went wrong. Try again later

smokemare

This user has not updated recently.

329 586 16 9
Forum Posts Wiki Points Following Followers

Duke Nukem Forever - The Second Hour... [Minor Spoilers]

Well, I've ploughed away at DNF for a second hour - am I still not blown away?  Well, to be honest, no I'm not blown away... But at the same time, I have LA Noire sitting on the shelf begging to be played, I mean BEGGING... I'm desperate to play LA Noire, it has some really interesting core mechanics and technologies in it which I can't wait to have a go of... 
 
But I can't drag myself away from DNF?  Tonight I played from the first boss - the weird helicopter like floaty dude who shoots rockets at you to the guy who gives you the pit lord achievement, the massive thing that fires bizarre homing rockets or something - just before you go into the sewers... And no there's not that much stuff that's really ground-breaking... Okay the environment interaction and the 'Ego Meter' are interesting mechanics, but in reality - as with most of these kind of games there are far more things you can't interact with than things you can, and sometimes that's annoying.  I can't put my finger on one, but from time to time you want to use something, but it's just decor... 
 
That aside though, it really is a fun game... I mean the graphics are nice, but they probably aren't going to win any awards... The Gameplay feels fun, especially with the humor thrown in, but it feels a little bit old school somehow... Like a more polished Unreal with modern graphics and more production dollars thrown at it.  However it's kept more interesting by the little 'different' bits, the RC cars, the turret battles, the bosses, the 'shrunk' sections... It all breaks up the monotony.  The humiliation you can inflict on the boss characters after beating them, it's fun, it's not going to win any awards but it's good old fashioned fun. 
 
I am ready to throw my hands up in the air and shout, 'I like Duke Nukem Forever!' against what a lot of the media are saying about the game... But I dunno - is it the hype?  The bitterness at having to wait 12 years to play it?  I suspect it's a bit of a Gran Turismo 5... That had a 5 year development cycle or something similar, and the tie taken built the hype... The trouble is you cannot take that long to make a game - by the time you've finished, the technology you built it on is out of date and your game looks dated and doesn't do as well as games which took less time.  Duke Nukem's developers tried to resolve this by porting to more modern engines, both game and physics engines... 
 
I don't know what state it was in when Gearbox took over, or what they had to do it to make a game, but I think it needed a new set of heads to make it happen.  It had to be finished quickly so that it actually ended up being released on a modern engine and looking up to date! 
 
The moral of the story, forget the cynical reviews, good/bad - I'm not 100% sure on DNF yet, but it IS fun, and if you give it a chance it will be hard to put down... For developers the moral is simple - don't take too long to develop the game... There are a myriad of reasons for this - but trust me, don't take too long!

8 Comments

8 Comments

Avatar image for smokemare
smokemare

329

Forum Posts

586

Wiki Points

0

Followers

Reviews: 11

User Lists: 2

Edited By smokemare

Well, I've ploughed away at DNF for a second hour - am I still not blown away?  Well, to be honest, no I'm not blown away... But at the same time, I have LA Noire sitting on the shelf begging to be played, I mean BEGGING... I'm desperate to play LA Noire, it has some really interesting core mechanics and technologies in it which I can't wait to have a go of... 
 
But I can't drag myself away from DNF?  Tonight I played from the first boss - the weird helicopter like floaty dude who shoots rockets at you to the guy who gives you the pit lord achievement, the massive thing that fires bizarre homing rockets or something - just before you go into the sewers... And no there's not that much stuff that's really ground-breaking... Okay the environment interaction and the 'Ego Meter' are interesting mechanics, but in reality - as with most of these kind of games there are far more things you can't interact with than things you can, and sometimes that's annoying.  I can't put my finger on one, but from time to time you want to use something, but it's just decor... 
 
That aside though, it really is a fun game... I mean the graphics are nice, but they probably aren't going to win any awards... The Gameplay feels fun, especially with the humor thrown in, but it feels a little bit old school somehow... Like a more polished Unreal with modern graphics and more production dollars thrown at it.  However it's kept more interesting by the little 'different' bits, the RC cars, the turret battles, the bosses, the 'shrunk' sections... It all breaks up the monotony.  The humiliation you can inflict on the boss characters after beating them, it's fun, it's not going to win any awards but it's good old fashioned fun. 
 
I am ready to throw my hands up in the air and shout, 'I like Duke Nukem Forever!' against what a lot of the media are saying about the game... But I dunno - is it the hype?  The bitterness at having to wait 12 years to play it?  I suspect it's a bit of a Gran Turismo 5... That had a 5 year development cycle or something similar, and the tie taken built the hype... The trouble is you cannot take that long to make a game - by the time you've finished, the technology you built it on is out of date and your game looks dated and doesn't do as well as games which took less time.  Duke Nukem's developers tried to resolve this by porting to more modern engines, both game and physics engines... 
 
I don't know what state it was in when Gearbox took over, or what they had to do it to make a game, but I think it needed a new set of heads to make it happen.  It had to be finished quickly so that it actually ended up being released on a modern engine and looking up to date! 
 
The moral of the story, forget the cynical reviews, good/bad - I'm not 100% sure on DNF yet, but it IS fun, and if you give it a chance it will be hard to put down... For developers the moral is simple - don't take too long to develop the game... There are a myriad of reasons for this - but trust me, don't take too long!

Avatar image for woodenplatypus
WoodenPlatypus

1389

Forum Posts

3983

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By WoodenPlatypus

You should whip up a spoilers warnin brother.
Avatar image for brendan
Brendan

9414

Forum Posts

533

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Edited By Brendan

@WoodenPlatypus said:

You should whip up a spoilers warnin brother.

Isn't it implied if he's going through the whole game?

Ah I guess it's good manners anyway.

Avatar image for shinigami420
shinigami420

647

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By shinigami420

I mean the graphics are nice

Yeah sure if you like blurry textures and lots of AA

Also the framerate is fucking garbage

but whatever did only cost 30 bucks

Avatar image for marz
Marz

6097

Forum Posts

755

Wiki Points

0

Followers

Reviews: 5

User Lists: 11

Edited By Marz

It's not supposed to blow you away, it's supposed to feed off your nostalgia of Duke 3d... if you even have those feelings about that game.  

Avatar image for bocam
Bocam

4099

Forum Posts

3868

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Bocam

@shinigami420: PC framerate is fine

Avatar image for smokemare
smokemare

329

Forum Posts

586

Wiki Points

0

Followers

Reviews: 11

User Lists: 2

Edited By smokemare
@WoodenPlatypus: Sorry, I didn't think I'd given any surprises away there... I consciously tried to avoid that.  I'll see if I can edit one in anyway. 
 
@shinigami420: Which version are you referring to?   I'm playing on 360 with a 40" fairly old LCD screen, and I don't think I'm on 1080o, I think the satellite is on that and XBOX is on component.  I was trying to say the graphics aren't amazing - which I think is fair, maybe they look a bit old school at times, but they certainly aren't of such a poor quality they detract from the fun of the game.
 
@Marz
 
Yeah, Duke 3D was fun... It had some innovative elements, and that coupled with the humor made up for some of it's short-comings.
Avatar image for moody_yeti
Moody_yeti

399

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Moody_yeti

When the Gb crew was playing it on the happy hour the game it self looked terrible,The framerate was awful and there was something weird going on with the floor.

Is it like that in the actual game?