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smokemare

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LA Noire... Some gripes... and observations....

First of all don't get me wrong - I am thoroughly enjoying LA Noire... But I am feeling inclined to dedicate my next short gaming session to DNF again... (Duke Nukem Forever)
 
LA Noire is a great experience, I've just got to part where you have to investigate the car crashed into the billboard across the street from the police station.  I suppose the thing that appears to be annoying me - is the fact that I seem to suck at the game... I don't know how, but the core mechanics seem to conspire against me.  I don't want to riddle this post with spoilers so I'm not going to be specific, but basically every case I've tackled so far, I've very quickly worked out exactly what is going on - and the investigation has been there simply to confirm my suspicions.  However, when it comes to the interrogation questions, I seem to generally do pretty woefully...
 
After having finished the interrogation, I think I realise where I went wrong too, the trouble is I don't really agree with the game on what evidence proves a lie to the suspect/witness.  There may be an element of luck in this, maybe I should be spending more intuition points?
 
I don't know, I'll plough on see if I get the hang of it.
 
To the people who are criticising the story, well, I suppose whether a story is any good is open to conjecture... Personally I'm enjoying the story, the cases are interesting, and the military flash-backs are intriguing.  I'ts a fairly laid back game to play, but it's fun and it works with the story.  It does feel quite alien to early Rockstar games, you don't seem to find yourself in a position where you have the time and the inclination to explore the city.  I think this subtly, negatively influences the feeling of freedom compared to the GTA Series, Bully and Red Dead.  I suppose it sort of makes sense - technically Cole is working, so he shouldn't be driving around town at his liesure and I'm not sure giving a day off to get his groceries and what not would add to the game.  It might be that as the cases get more complex there is more need to explore.  
 
I don't know why I'm griping at this really - in some respects its the developers loss if I don't see all the content, after all they are ones who wasted time and money beautifully rendering a part of the city I might never see... But then at the same time, LA Noire appears to have very little occasion to allow you interract with the environment - doors you go through appear to be more or less exclusively the ones you SHOULD go through, this spoils the sense of freedom and the immersion a little - but at the same time, rendering the interior of thousands of buildings you might never enter would be a waste so maybe this concession is a neccesary evil?  
 
I suppose in a game like LA Noire it's difficult to get the balance of 'feeling of freedom' vs 'no wasted content' exactly right... I think if you are playing it for the story and you don't mind restricting your actions to exactly what you 'think' you SHOULD do... You might never notice an issue, but if the wild, wide-eyed excitement of exploration that grabs you in games like Red Dead or GTA then... Well - I suppose this is another clear indicator that although the controls and the engine appear to be very similar - if albeit with 1940's assets and actors... LA Noire is a ver different game!

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