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ssj_jessy

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A response to gamasutra's how to build a better kickstarter

"Don't stop telling people you know or the internet about your campaign, no matter how annoying you think you are,".

Here's a link to Blue Void Studios' Kickstarter:

http://www.kickstarter.com/projects/bluevoidstudios/blink-a-surreal-first-person

-gaming-experience

So before we started our project we did about a month of research on successful and unsuccessful projects and we read through many blogs from previous kickstarters. Here's our keelhaul of all the useful articles and links we found.

http://www.remindblog.com/2010/10/14/grassroots-funding-with-kickstarter-com/

http://www.kickstarter.com/help/school

http://www.kickstarter.com/blog/creators-guide-to-video

http://www.kickstarter.com/blog/lessons-from-a-floundering-kickstarter-project

http://www.gmsarligames.com/2011/05/18/15-steps-for-a-successful-kickstarter-pro

ject/

More things we saw from going around the kickstarter website and seeing the other projects:

-Update often (projects that have more activity from their owners seem to do better than those with few updates)

-Video game projects need trailers

-"People are going to visit your Kickstarter page, press “play” on your video, and… then what? This is the crucial moment. The first 20 seconds, is pure punch."-Robin Sloan

-"Your title of your kickstarter should avoid the words "help," "support," or "fund." They imply that you're asking someone to do you a favor rather than offering an experience they’re going to love.”-Kickstarter

Everything else we found out Andrew Hayward already mentioned in his article. If only this article was written a month ago! :-p

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