This will get the mothers and nannys to pipe down on video games once this study proves there isn't a correlation here. This is what social scientists get paid for so let them get to work and finally get video games and movies out of the gun debate. Is anyone actually worried they may find some kind of link between violence and video games?
I think the Dead Island franchise could be the game that tries to go beyond endless zombie kills. That first trailer they released definitely had the elements of a real emotional story unfolding but it kind of fizzled once it was released. It already has an rpg-like atmosphere to it. I have hope though. Just imagine a story like what we witnessed in Walking Dead in the world of that game
I just finished this and I finally understand why this game has gotten so much acclaim. I grew up on Resident Evil and have always enjoyed a good Zombie game but I don't think I could go back to enjoying another zombie game for its story after playing Walking Dead. I actually enjoyed Dead Island a lot but even the story there is not even in the same stratosphere as Walking Dead. So what do you guys think? Are developers and writers working going back to the drawing board? Maybe Left for Dead doesn't count, but I can't imagine producing a major Zombie theme game with out learning a lot from the way the story unfolded here
I have to agree with Lynch on this one. Nothing good will come out of game industry reps ignoring this national debate. Public opinion is one of the strongest forces in the American political system and right now things are not looking for the game industry. They need to be a part of this to educate and give a voice to the industry. Having loons like Alex Jones and NRA constantly point the finger at gaming culture may seem funny to us, but its about the time the industry defend itself
I just came across this article in the New Republic and was pretty shocked to see Parents and organizers arrange such a demonstrative protest. It's kind of ironic that they are so violent about this, but what is worse is that protestors are being rewarded with $25 gift cards for destroying games. I think we might be at a cross roads with "violent" games and could very well see a dramatic shift in game development if things keep up at this pace
On Saturday, in a twist on gun buyback programs, a Connecticut town will host a “Violent Video Games Return Program,” encouraging residents to turn in their used first-person-shooter games—to be later smashed and incinerated—in exchange for a $25 gift card from the local chamber of commerce. I sympathize with the initiative: The town in question, Southington, is a mere half-hour drive from Newtown, and the program’s founder is Max Goldstein, a 12-year-old who, while attending the funeral of a boy murdered at Sandy Hook Elementary, resolved that the violent games he loved were just too real to take after Adam Lanza’s shooting spree. But are we really hoping to purge our collective soul by demolishing copies of "Halo 4"? Americans have gone to the dumpster before, of course, burning gangsta-rap CDs for being too profane or comic books for being too subversive. But video games are different. They are not made to be watched or read or heard, but played. The digital violence we witness on-screen comes from our own hands, which makes video games both much easier and much harder to saddle with allegations of corrupting the culture.
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