@teddie: Completely agree, it feels like they wanted to do something different from the Project Diva games but the game ends up suffering from it. It's the same with how clearing songs work, the hype meter. Because the penalty for missing notes is so high on Hard difficulty, you have to stop focusing on trying to play with rhythm and just make sure you at least get a "good" rating on all notes which leads to sloppy, not fun gameplay. The obvious response to this would be "git gud" but the game is doing a terrible job of teaching me how.
I was playing along, staying just ahead of Drew like you, but I found myself enjoying the videos way more than the actual game so I almost decided to quit. What got me into playing it again was actually watching Drew go to Strut F instead of B, and getting the M9 early. I suck at sneaking so the M9 was a necessity for me and I enjoyed the game a lot more after that. I ended up not wanting to stop playing and beat it in two days. Now I can't wait for Drew's reactions to the story in this wonderful game.
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