@Seedofpower There is a story but its an over arcing one rather then anything with characters. The briefings are newsclip stuff, reminds me a little of the story delivery in Close Combat if you ever played them. Alternate history, Russians piling through Germany that sort of thing. It wont win any awards but you'll get a good 13-20 hours out of the campaign. Mostly depending on how aggresive you are, if you play cautious then a mission can take over an hour and there's 21 in total.
@Vodun Sorry mate, no comp stomp as of yet. There's a campaign that's a pretty decent challenge and a 1v1 skirmish vs the AI. There's been a big outcry about the lack of comp stomp, the dev's have said its on the top of their list and should be in the game within a month. They seem pretty engaged with the community so its well worth checking out whats going off at the official forums http://www.wargame-ee.com/forum/. The multi player isn't hard to get into, just try the single player to get the hang of everything then jump into a 3v3 or 4v4.
This is a real quality PC game and is well worth the asking price.
It's great but seems to be lacking a massive marketing budget. If you want an RTS thats more about tactics then APM and micro then this may be the game for you.
My fave part of the game is the huge amount of units, but you build a 'deck' of 25 units to choose from, meaning you can play in the style you want. Check out this vid if you're interested. The guys accent might be a struggle if you're not used to french accents but he covers everything in the game. http://www.youtube.com/watch?v=NVeNnQT7uF4
I spent a good amount of hours playing the beta and I've got a few tips
Theres 3 tiers of the basic infantry, its worth spending the extra to get at least tier 2.
Infantry are stupidly good in forests. Keep them in cover.
Rifleman Infantry's AT capability within 700 meters is better then pretty much anything else and they are accurate. Charge close to tanks and dump your infantry on them if you get caught in the open with full APCs.
Dont use ATGM infantry to clear vehicles from forests. Their aim time is too long and they get mowed down.
Mix missile AA with gun AA. Missiles are great for the range but they wont stop a zerg even with the minor AOE change in the last patch. The reason for this is they don't produce unit stress. This stress stuns units and reduces accuracy. Also the refire rate can be slow and most helo's take 2 hits.
Use the recon units a lot. The maps have many routes around so stick scouts around the map. If you don't want your recon to be detected then turn off their weapon by clicking the icon.
Only buy vet ATGM infantry. Accuracy takes a good jump at vet 2.
Dont be tempted to take hundreds of cheap units. This game is about controlling your losses and it can be hard to keep units alive when your t54's are up vs challengers and leopard 2's. Use cheap units if you're doing something risky but don't be afraid to buy some more powerful gear.
Get a flamer unit for your deck. The flamer tanks have a 1000m range and stun infantry, they are by far the best way to clear a forest. Use infantry to scout forward in the forest and have the flamer behind to fire on spotted targets.
Helo recon units are great, use them as your main spotter. But keep them back, they are expensive.
Don't try and hold too many zones. You don't get much income from them anyway. 1 strong defence is far better then 3 paper barriers.
Protect your starting zones command APC with rifle infantry and some AA. Dicks like me will try and ninja your arty and command vehicles in your start zone by dropping commandos in forests and cover.
Use arty strikes in areas where you have line of sight. This produces a corrected shot which is around half the radius of blind fire.
The NATO mortar carriers are great. Keep them near the lines and pound any resistance with them.
ATGM helos with a recon helo is a nasty combo, but keep them at a distance.
Buy supply trucks before you need them. Create mini resupply areas near your lines of defence.
Having a resupply helo card in your desk is handy for emergencys.
I've been kicking around, playing some 2v2 and 3v3. Really enjoying the dynamics of combat and the massive effect the terrain has on unit performance. Has anyone else been playing?
The reason why Friday is normally the release date in the UK (also most of Europe from what others tell me) is for a couple of reasons
Payday was nearly always every Friday. Most people nowadays get a monthly salary instead of weekly, but this is still quite often the last Friday of the month.
It enables you to manage staff costs better in a Retail environment. You can keep a smaller staff during the week and drag your part timers in for your Saturday and Sunday shifts, you're confining the new releases to the traditional shopping days.
As more business is moved away from physical outlets then the practice should stop. It’s already happened with many games last year which can only be a good thing. It's hold over’s like this that contribute quite heavily to piracy.
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