@davekap said: Everything I've heard about this game so far has 4 major sticking points I cannot escape:The meta is inexplicably poor.The deaths are often frustratingly bullshit.The plot leaves threads loose and to the imagination of the player.The runs can last hours and there is no way to save mid-run.Yet despite all of this, the game is phenomenal, truly next-gen, and everyone should play it. Eh... it just doesn't add up for me! Not that it matters until I get a PS5 at a retail price but I hope they patch the complaints away. Most of it seems like it could be fixed over time... I just... don't actually trust this developer to continue development as it's not really a thing they're known for. I'm very curious to see where this all goes.All but your second point are true. Deaths aren't really bullshit, but there are tough rooms that tend to fuck you up in a predictable way if you don't know what you're doing.There aren't really builds in Returnal so much as there are certain items you want to basically collect every time. Increase protection, get integrity max up (total life), get extra lives, increase damage if you've got extra money, get weapons with better stats. You will consistently be overwhelmed by a large majority of the upgrades. Whoever thought that "increase/decrease time money stays on the ground" was an interesting dynamic should be taken to task, and the utter ubiquity with which you see that stat is baffling. That said, even with all the lackluster upgrades and boring stat bonuses, you still feel good when you get yourself powered up. There's no diversity in builds, aside from the guns you use, but it's still fun despite that.I kind of like the abstract plot, even if it's too vague, and many of its twists and turns are predictable. There's a certain depth to it that has me thinking about it.Overall, it's kind of just its own thing, and it's fun to play, looks great, and has many of the addictive hooks of other roguelites despite not having any interesting capacity for diverse builds.Also, the boss battles, while being a little bit too easy I think, have this incredible sense of majesty to them. The music combined with the bullet hell fireworks kind of puts me in a fugue state. It's just cool.