I love Unprofessional Fridays even though the only video games i ever play any more are Fortune Street & Dr. Mario. I love their movie podcast even though I haven't watched a movie in theatres since Star Trek, and I love their wrestling podcast even though I haven't the faintest interest in wrestling. And when the time comes for me to renew my subscription, I will, not because I love their premium content, but because the Internet is in trouble, and I want Giant Bomb to stick around.
Words are spelled by letters, not by magic, you guys. Splitting hairs over what makes a person an athlete is such a pointless and worthless waste of time and money that only governments should be doing it.
I'm still way into Fortune Street, but I'm finding it harder and harder to get online games going as this game sinks further and further into the past. If you still play this game and want some fresh competition, send me a message or post a reply here. Cheers, duders.
I'm waiting by listening to Random Access Memories on vinyl, which I bought last week pretty much solely due to Ryan and his comments on it. The album is so bittersweet now. I seems somehow perfectly fitting that his memory is now forever linked in my mind to such a fun, energetic album.
The sadness of this song is fitting. I like most of the songs on the album, but this one seems fitting right now.
This made me wanna listen to Get Lucky again and hearing it makes me think of Ryan on his wedding night. Possibly the happiest moment of his life and I like to think he's living that night for eternity.
The song that had me tearing up was actually Fragments of Time. The lyrics are very poignant even if they are care-free.
Why must quantity and quality always be at odds with those who want more "art" in things? Do you really think there is no beauty in delivering a product on-time and under budget? Is there really no beauty in producing an item that people wish to consume? And, considering the total bloodbath that has been the corporate video game world in the last year in comparison to the explosive growth of independent development, do you honestly think that treating video games like toilet paper or beef jerky is the best way to maximize shareholder value?
I think "content" is an important metric (among many) when deciding whether or not a thing is of value to a person. Fez would have sucked if there was only one puzzle-application for the crypto-alphabet, Super Meat Boy would have sucked if there was only one wall jump. Those games were great because they did new and exciting things, but they also contained the right amount of content.
Now, if the word was being employed by critics the way it is applied by CEOs you might have a point, but it's not. Someone like Ryan Davis can give you an in-depth and thoughtful critique of a game that also makes reference to the presence or absence of content. His employment of that word does not negate his other thoughts about a game, they're just one metric he uses to evaluate things.
Hey dudes. I know there's a lot of creativity and talent mixed in with all the ridiculousness here on Giant Bomb. I'm about to embark on a project that is going to require a large number of.... well, of very-simple assets. What I'm gonna need is a craptonne of faces. I'm not sure how many, but it's going to be a lot. So I figured maybe it would be best to divide the components human faces into categories, and then kinda build a library to mesh random noses, eyes, hair, mouths, chins, ears, et cetera together. If anyone is interested in finding out more about this project, just respond here or send me a private message and I'll try to explain the project in better detail.