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supergumxp

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#1  Edited By supergumxp

Is it really just you two in these forums? well not anymore!!   
 

No Caption Provided
 
Me chillin in Cowtown... yup the ui is a rip of Towelliee's UI, but hey that one is pretty darn good.
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supergumxp

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#2  Edited By supergumxp

I was actually pretty happy with how it all wrapped up. The way i saw it was that the Terrain campaign was Raynor's story, so he managed to oust Mengst, "save" Kerrigan (even walked into the sunset with her...hehe).  
 
Yeah, still a few questions about Kerrigan's importance but i guess they needed some hook for you to buy the expansion.  
 
Also, Tycus was awesome... why Blizzard why!?

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#3  Edited By supergumxp
@NoXious said:
" Nova! "
OH! that mission was great! i loved it... 
 
I liked most of them. The one i really hated though, maw of the void... god, never again.  
hehe
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#5  Edited By supergumxp
@Amp said:

" @supergumxp said:

All this nerd rage over features that actually dont have anything to do directly with the game it self are getting a bit ridiculous.
You thinking that LAN play being non-existent is a "feature that actually doesn't have anything to do directly with the game itself" is very ridiculous. 
 
Imagine, if you will, that the next Street Fighter, or any other fighting game comes out, but suddenly in order to play a little 1v1 against your buddy who is sitting right next to you, the game requires that you must use system-link for competitive multiplayer. Mind you, this is for a fighting game that for all intents and purposes, can be played multiplayer by simply plugging in a second controller.
 
Take it one step further. Imagine if the next console comes out with "support" for multiplayer, but only allows one controller to be connected to it, meaning you have to jump through meaningless hoops like having to activate some online account or have multiple consoles networked together in order to play local multiplayer. Thus meaning you have to have a 100% uptime internet connection (Hint: This doesn't exist) or own/pay for multiple consoles in order to play with your friends and family sitting on the couch.
 
The fact that StarCraft II is being shipped deliberately without LAN support is a travesty and there's no reason on God's green earth that people shouldn't find this outright offensive. The fact that they then stand back and start making claims that "DRM hurts the experience, we don't like DRM! They more-often-then-not do more to harm consumers than pirates!  OH AREN'T WE SO NICE TO THE CONSUMER AND LOOKING TO SCORE BROWNIE POINTS?" is so self-contradictory I don't know whether to laugh or cry.   I will say that you at least had two things right when I read some of your posts. StarCraft II will not have LAN for two reasons, and one of them is thinly-veiled DRM. The fact that Blizzard is partnered/merged with Activision should tell you the second. "

No i definitely understand what youre saying but your assumption of lan being as important as it was 10 years ago is a bit off, which is what most of the companies now have also started considering. I mean i was pretty much lan exclusive till 2004 as we didnt have reliable internet at home, before i came to NA for university. I know how important lan was, but it really isnt the same anymore. 
 
Your console argument gets the point across but i think its more like if your friend brings his console over and instead just system linking you need a constant internet connection to play... which sucks i agree, but very few people do that. 
 
I also dont think activision had much to do with what blizzard is doing. They were charging for cross realm transfers and such before the activsion/ vevendi deal was finalized. Hell war3 was 60 bucks when it was initally released. 
 
No one agrees the lack of lan is a good thing, its just not a real big deal anymore. (well so i thought, apparently blizzard shouldnt ship the game if there is no lan, if you go by what on the interwebs) 
 
I think blizzard has bigger problems though... i mean if bnet is the same mess it is right now at launch, with the lag and people dropping every other game, it'll hurt the game more than anything else.
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#6  Edited By supergumxp
@sixghost said:

They mentioned the smurfing as a reason to lock players to one account. Do you know how long it takes to lose your way from Diamond league to bronze or copper? Smurfing is only a problem when you can immediately reset your stats, like on iccup. It's only a problem in the Beta because they have been resetting the leagues so damn often, giving players tons of chances to sandbag in the placement matches so they can mess around in lower leagues. 2-3 weeks after the full release this won't be a problem. "
 
sounds accurate... My thought was it mightve been a reason why they opted out of lan support, seems that has proved defunct by many of the users so yeah, ill stand down on that particular matter of smurfing. heh
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#7  Edited By supergumxp

I just think a lot of people, in light of some resent bnet/sc2 news, think blizzard is made up of a bunch of tards who dont know what theyre doing. 
 
I highly doubt thats the case... if bnet doesnt reach your standard i can pretty much guarantee it doesnt reach blizzards standard either. I rather reserve my judgement till the games release when we actually know what the product and its features are going to look like finalized. Blizzard always listens to their fans, to their own detriment even, just look at how WoW has turned out, cross realm transfers, gender changes, faction changes, 10 man dungeons its all after 90% of the people playing the game wanted these things.  
 
All this nerd rage over features that actually dont have anything to do directly with the game it self are getting a bit ridiculous. I dont know why people think the bnet at the game's launch will be the final version of bnet, period... blizzards has always been billing it as a service and they'll keep adding/removing features post sc2 release. I think most of what people are complaining about might just be massive PR disasters. 
 
Blizzard should come out and say that they have to make a street date, the game is done, bnet is not... it wont have all the features at launch but that they'll be working on most them and go back to working on it. 
 
Im not trying to be a blizzard apologist but i think people should chill out a bit till the games release. Everyone has the right to voice their opinion but its not like sc2, its mod community and e-sports in general is going to die if there are no chat channels, cross realm play, lan or good map publishing features at launch.

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#8  Edited By supergumxp
@Jeffsekai said:
" @supergumxp said: 
Its not about people getting better before they start playing... its about people who are awesome at the game losing their placements on purpose just so they get into bronze and grief the new players... yes and i agree lan should be in the game but looking at it blizzards point of you the sales they "lose" with the ability to play games over lan without buying a copy far out number the people who will be bothered by the exclusion of lan. Especially because its sooo easy to set up pseudo local networks over the net using programs like hamachi.  Again the smurfing reason was given by blizzard and having experienced that even in the beta for sc2 i can agree to an extent but i doubt that out weighs the piracy reason, which companies just dont like to tell the press straight up. "
Now your just back peddling, read the bold. "
 
Not back peddling... just saying you can become all gosu playing offline then go online, throw your 5 placements and grief bronze players.
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#9  Edited By supergumxp
@Jeffsekai said:
" @supergumxp said:

@Jeffsekai:   thats exactly it... local has nothing do with online profiles. So you can play over lan all you want, become diamond league material, then log onto bnet throw your games to get into bronze and grief new players. Thats the main reason blizzard gave and i've certainly had those problem before, but honestly, everybody knows that piracy is the only 'real' reason.  Especially if you consider the number of people that will be abusing lan play by pirating the game far out number the people who'll actually be hurt if lan is not included... really sucks that sc2 lan parties will be so hard to organize now that everyone needs to be online, but then for everyone 1 person like me who cares for lan i know 10 people who dont give a crap. :( "
Dude that is the dumbest reasoning ever, seriously.  So they took out a huge feature because they won't want people to get better before they start the game? fucking retarded. oh my god..... seriously dumbest reasoning ever. LAN should be in the game. "
Its not about people getting better before they start playing... its about people who are awesome at the game losing their placements on purpose just so they get into bronze and grief the new players... yes and i agree lan should be in the game but looking at it blizzards point of you the sales they "lose" with the ability to play games over lan without buying a copy far out number the people who will be bothered by the exclusion of lan. Especially because its sooo easy to set up pseudo local networks over the net using programs like hamachi. 
 
Again the smurfing reason was given by blizzard and having experienced that even in the beta for sc2 i can agree to an extent but i doubt that out weighs the piracy reason, which companies just dont like to tell the press straight up.
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#10  Edited By supergumxp
@EthanielRain:  
 
in war3 and sc 1 people who had been playing for a while and were pretty damn good would basically make new online accounts so they could play against newer players who were generally terrible at the game... the point was basically to demolish them and ruin the online experience for those low level players. They basically dont want  you play 90% of your games on lan, and get really good, then log onto battle net just to screw around with bronze league players. So if by keeping you online 100% of the time and can track all your game stats, they can pair you up with someone your skill level. 
 
That being said, its not their main reason... piracy definitely trumps that, and is probably the only real reason why lan is out. 
 
@Jeffsekai:  
 
thats exactly it... local has nothing do with online profiles. So you can play over lan all you want, become diamond league material, then log onto bnet throw your games to get into bronze and grief new players. Thats the main reason blizzard gave and i've certainly had those problem before, but honestly, everybody knows that piracy is the only 'real' reason.  
Especially if you consider the number of people that will be abusing lan play by pirating the game far out number the people who'll actually be hurt if lan is not included... really sucks that sc2 lan parties will be so hard to organize now that everyone needs to be online, but then for everyone 1 person like me who cares for lan i know 10 people who dont give a crap. :(