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sweep

Stay in the woods. Stay green. Stay safe.

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Life isn't that strange after all.

EDIT: This blog is spoiler free.

The third episode of Life Is Strange drops today (yesterday?) and I find myself uncharacteristically looking forward to it. The first two episodes filled the continuing void created by Kentucky Route Zero - There are chapters still being written, and I can't think of anything else I'd rather Cardboard Computer were doing, but at the same time come on already. I'm in consistent terror that my anticipation may eclipse my enjoyment of their abstract little adventure.

What was I talking about? Life Is Strange? Alright, cool.

Sometimes I wake up on a Saturday morning and my brain is still.... y'know. Fuzzy. That's what I like to call the "Hohokum window", a brief few hours where I'm mentally limited to ambient electro-lounge music and optimistic colour palettes. I don't want direction, I just want to float around and absorb, and in turn be absorbed. I want a distraction that doesn't require cognitive arithmetic, where questions like "Why am I flying my rainbow snake around a water park?" aren't really important. There is no succeed and there is no fail. It's just Hohokum, man. Enjoy it.

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But sometimes I find myself home earlier than I was expecting on a Friday night, and the lights are out, and I'm in a weird place. Well, obviously my home is not the weird place. I meant more existentially. That's usually the time I turn to the games that I wouldn't normally play, where I look for something different that can keep me distracted, and that I can feel invested in playing.

Life Is Strange is about teenage girls at a school in rural America.

As someone who grew up and lives in London in the south of England, my understanding of school in America is gleamed almost entirely from the first 20 minutes of The Fast & The Furious: Tokyo Drift. Needless to say, I had a lot to learn.

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I like the goofy awkwardness of Life Is Strange.

I was a geek in school and I'm a geek now, and I can relate to a lot of it's incestuous social hierarchies you're prompted to navigate, despite the foreign setting. It's almost disappointing that there's a rewind-time function, as the game does a pretty great job of establishing atmosphere and continuity around the sleepy town of [I can't remember what it was called but you get the gist] and the sci-fi esque superpowers can't help but feel both distracting and, if anything, detract from the otherwise naturalistic environment they've managed to conjure. Walking around Max's dorm I couldn't help but cringe at the decor, her choice of books and music, her enthusiasm for selfies and social media. But then I think, fuck, ten years ago I was a complete twat. I had a lava lamp for fucks sake. Who am I to throw stones?

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And in this, I think, is where I find my enjoyment for Life Is Strange. It's successful at being just the right amount of uncool. It nails the bitchy high-school drama, which most of us would rather forget, in a way that's quite insightful for a medium that's predominantly written by and for adults. If teels neither condescending, nor out of touch. It is, essentially, convincingly pretentious, full of naive arrogance and half formed social graces. And that's weirdly pleasant and nostalgic to observe, not to mention incredible difficult to accurately represent. I don't think any other game has managed to successfully do so to this extent. It's impressive.

Maybe I'm alone in feeling this way, or it's a direct result of me being a inebriated 20-something, but it ticked all the right boxes. I'm a fan. Keep it coming.

Thanks for reading,

Love Sweep

22 Comments

22 Comments

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Bollard

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I think I need to play this game.

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teaoverlord

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Life is Strange isn't totally authentic, but I think people are forgetting how dumb high school is. That "keep calm and carry on" thing is maybe a bit outdated, but it works. When I was in high school a few years ago, people (students and teachers) were forcing dank memes into everything.

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alistercat

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I agree with liking the awkwardness.

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BisonHero

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@teaoverlord: Aw c'mon, the "keep calm and carry on" thing is totally the kind of dumb thing a teenager would put in a dorm room. That was definitely one of the pieces of decor where I went "This is fucking perfect."

Also the game is technically set in October 2013, and teens absolutely would've been way into that meme around then.

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teaoverlord

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@teaoverlord: Aw c'mon, the "keep calm and carry on" thing is totally the kind of dumb thing a teenager would put in a dorm room. That was definitely one of the pieces of decor where I went "This is fucking perfect."

Also the game is technically set in October 2013, and teens absolutely would've been way into that meme around then.

Yeah, that's what I meant. And the timing's perfect because I knew someone who was a senior in 2013 and their class was using "keep calm and carry on" to advertise a dance.

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trulyalive

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This is pretty much exactly how I felt about 24 hours ago.
What I'm saying is...maybe temper your expectations a little for Episode 3. I found myself a little let down (which is a shame, because it was, up to that point, easily my favourite game of the year so far)

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Ford_Dent

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I played the first episode and loved it, but for some reason (other games came out, mostly) I've completely failed to check out the last two episodes. I keep meaning to get back to it, but I will get back to it sooner or later.

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Jeust

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Edited By Jeust

I like the game a lot also, and feel that it is apropriate, in the depiction of high school, as I can relate to it, even though, like you, there was no facebook or twitter when I was there.

I've played all the three episodes available, and feel that it is an interesting experience, that inovates. It's the best new IP this year in my opinion, and also the most ground-breaking game.

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Dalai

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Haven't played Life is Strange and it's probably not a game I'd get into, but you just had to mention Kentucky Route Zero and they better hurry up with the next chapter already!

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DFL017

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@sweep I played Gone Home in an empty house during a thunderstorm which is probably partially why i loved that game so much. I'll probably wait for a rainy weekend to play this game.

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Oni

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Life is Strange isn't totally authentic, but I think people are forgetting how dumb high school is. That "keep calm and carry on" thing is maybe a bit outdated, but it works. When I was in high school a few years ago, people (students and teachers) were forcing dank memes into everything.

Man I'm in University and teachers are still putting dank memes in the goddamn syllabus, I'm not even joking. I'm 27, I'm too old for this shit.

Good blog Alex, I just finished episode 3 and it's my favorite yet. I agree that it's just the right amount of awkward and pretentious and self-aware. I think people who can't get past the "awkward" language are getting too fixated on it and forgetting that being socially awkward is pretty much the whole point.

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grtkbrandon

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I played the first episode and loved it, but for some reason (other games came out, mostly) I've completely failed to check out the last two episodes. I keep meaning to get back to it, but I will get back to it sooner or later.

I'm in the same boat. I really liked the first episode but every time I start the second one I find myself turning the game off right after getting out of the dorm. I think my biggest issue is the inconsistent experience tied to episodic gaming. Had the entire game been released at once I would have marathoned it. Now it struggles to find a position in my backlog. One day, though!!!

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babblerock

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Edited By babblerock

An accurate portrayal of senior high schoolers should be kind of obnoxious. That was never an issue for me as an older student in the only masters program at an art college, most of the stuff in this game rings true (other than the time travel)

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Ford_Dent

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@grtkbrandon: I'm far behind enough at this point that I'm just going to wait for all the episodes to release and then set a weekend aside to run through it real quick. In the meantime there's a billion other damn things demanding my attention.

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BisonHero

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@ford_dent: This is that weird situation where I'm so invested in the story that I kinda like how the anticipation between episodes is killing me. It gives me time to speculate on all kinds of dumb ideas of what's going to happen in the story with the time travel, which I feel like I would lose out on if I could just play through all of the episodes at once and know what happens.

But also the Life Is Strange story takes place literally over 5 days and is building to a climax that has been established since episode 1, and I think that's really drawing me in.

Comparatively, I've played Walking Dead Seasons 1 and 2, for which I had no idea what they building to and the passage of time is kinda inconsistent, and also season 2 went absolutely nowhere. The Wolf Among Us Episode 1 hooked me almost as hard as Life Is Strange, but they seemingly had to massively rewrite episode 2-5 and The Wolf Among Us never really capitalizes on how promising that first episode was. Also the wait for more episodes of Kentucky Route Zero is super frustrating, because I can't even begin to speculate what is going to be in the next episode each time so I just want them all now.

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kubqo

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I played through the first episode (noticed how much i missed on that "see other peoples decision" screen) and dabbled for a bit with second one. Then i decided im gonna wait until the whole thing arrives. I want to make sure they actually wrap up the story and i want to have a coherent experience. Am i doing it right?

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ViciousBearMauling

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I like the awkwardness, but some of the dialogue feels forced, almost as if French writers were trying imitate the way American teens speak.


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donchipotle

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Edited By donchipotle

@kubqo said:

I played through the first episode (noticed how much i missed on that "see other peoples decision" screen) and dabbled for a bit with second one. Then i decided im gonna wait until the whole thing arrives. I want to make sure they actually wrap up the story and i want to have a coherent experience. Am i doing it right?

This is just my opinion speaking as someone whose favorite game so far this year IS Life Is Strange but a part of the appeal, other than the experience within the game, is the experience OUTSIDE the game that you just wouldn't get by marathoning all five parts back to back. What I mean by that is...imagine someone coming to the show Lost now and they just binge watch all the episodes over a week or something. Sure they might get the enjoyment out of it, but they lose the experience of people hovering around digital water coolers and talking theories about The Hatch or Dharma or various other aspects of the show.

Life Is Strange is like a video game version of that. So much of the game's major story beats are as of yet unrevealed but the way it builds upon the rules it establishes and the way it builds emotional attachments and the way it constructs its world makes for a game that contains a large amount of analysis and theory and just general discussion in a way that episodic games don't really do. With something like, say, The Walking Dead, chances are after finishing an episode you might feel sad or tens but you're probably not about to go post theories about how this character is actually this or that this bit of dialog means this which clearly means something. TWD, in that regard, is a much more straightforward thing, which is fine and it did what it set out to do. But Life Is Strange's rest period is like the gap between seasons of a show that ends every season with a plot twist. There are so many clues and allusions and connections (some of which you realize now, three episodes in, have been foreshadowed since episode one) that makes the experience all the better for it. Having all the answers right all in a row might be fine for some people, but in my mind it means you miss out on just one aspect of why the game is so goddamn good.

You'll still get the interesting character dynamics/relationships, the interesting and foreboding time travel-heavy story line, the wonderful atmosphere and world building and good use of licensed music, and the things that make Life Is Strange a game...but you'll miss out on the people discussing their ideas and theories and putting together connections and all that crazy stuff.

But that's just me. I'd still love the game if I waited until it as complete, but I love it moreso since I can be part of the discussion. I like not having the answers, I like trying to decipher what all the symbolism and repeated dialog and sounds means. It only adds to the experience.

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kubqo

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Edited By kubqo

@donchipotle: if there was one thing that is luring me into playing as they come out, its the thing you mentioned. i might give it a go on episode basis then.

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Rakune

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THANK YOU. Voiced a lot of what I've been thinking about better than I could. Yeah the teenagers are cringy but thats because teenagers are criiiingy. Everyone seems like a hateable asshole but thats how everyone looked to me when I was a teenager. Max is judgemental as hell and always talking trash about even the nice people in her head, just like a teenager. I really like the game

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BisonHero

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Edited By BisonHero

@donchipotle said:
@kubqo said:

I played through the first episode (noticed how much i missed on that "see other peoples decision" screen) and dabbled for a bit with second one. Then i decided im gonna wait until the whole thing arrives. I want to make sure they actually wrap up the story and i want to have a coherent experience. Am i doing it right?

This is just my opinion speaking as someone whose favorite game so far this year IS Life Is Strange but a part of the appeal, other than the experience within the game, is the experience OUTSIDE the game that you just wouldn't get by marathoning all five parts back to back. What I mean by that is...imagine someone coming to the show Lost now and they just binge watch all the episodes over a week or something. Sure they might get the enjoyment out of it, but they lose the experience of people hovering around digital water coolers and talking theories about The Hatch or Dharma or various other aspects of the show.

Life Is Strange is like a video game version of that. So much of the game's major story beats are as of yet unrevealed but the way it builds upon the rules it establishes and the way it builds emotional attachments and the way it constructs its world makes for a game that contains a large amount of analysis and theory and just general discussion in a way that episodic games don't really do. With something like, say, The Walking Dead, chances are after finishing an episode you might feel sad or tens but you're probably not about to go post theories about how this character is actually this or that this bit of dialog means this which clearly means something. TWD, in that regard, is a much more straightforward thing, which is fine and it did what it set out to do. But Life Is Strange's rest period is like the gap between seasons of a show that ends every season with a plot twist. There are so many clues and allusions and connections (some of which you realize now, three episodes in, have been foreshadowed since episode one) that makes the experience all the better for it. Having all the answers right all in a row might be fine for some people, but in my mind it means you miss out on just one aspect of why the game is so goddamn good.

You'll still get the interesting character dynamics/relationships, the interesting and foreboding time travel-heavy story line, the wonderful atmosphere and world building and good use of licensed music, and the things that make Life Is Strange a game...but you'll miss out on the people discussing their ideas and theories and putting together connections and all that crazy stuff.

But that's just me. I'd still love the game if I waited until it as complete, but I love it moreso since I can be part of the discussion. I like not having the answers, I like trying to decipher what all the symbolism and repeated dialog and sounds means. It only adds to the experience.

I'm 100% with you on this.

You're right, there wasn't much of importance to speculate about in either season of The Walking Dead other than who they would kill off next. Episode 3 of the first season of TWD is a real high point, but I think it's a really emotional moment regardless, and it wouldn't have left me with much to say at the water cooler besides "Holy shit, that was pretty good." Definitely not as much to speculate about in the great way I've seen people speculate about Life Is Strange.

The Wolf Among Us is a weird one; on the one hand, being there day one for the first episode would've been fantastic because it had so much promise, and I would've loved to talk to people about what I thought was going on with the murders. But then it would've been infuriating to wait like, 4 months for episode 2? And the major script rewrite after episode 1 made the story a little less of a murder mystery to find out the identity of a serial killer, because suddenly the story changed so that it was just two isolated murders for very specific reasons and then became more of a "he said, she said" between the person who definitely did the murders and the person who maybe ordered the murders. I really didn't like the direction The Wolf Among Us ended up going in plot-wise, though I think the character writing remained relatively good given the so-so plotline they had to work with.

On the other hand, Life Is Strange is just phenomenally fun to discuss with people and try to figure out what's going to happen next. I've heard theories that Chloe can control the weather. I've heard theories that Samuel, the homeless woman behind the diner, or Rachel Amber have time powers. I've heard theories that various people are Rachel Amber. I feel like there are still countless ideas on what exactly happened with Rachel Amber. It's like Twin Peaks rolled up with [teen drama that you happen to like] and half a dozen different good time travel movies, and somehow DONTNOD is pulling it off for the most part. I have been constantly stoked the past 3 or 4 months, because every now and then I think "Oh shit, there are still more Life Is Strange episodes to come! Awesome!"

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monkeyking1969

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Edited By monkeyking1969

Yeah, I can agree with this. I see where this game could be just as completing without the super powers or rewind feature. I can see it because some much of the power is about how nice, how caring or how bitchy can I be to the person. Rarely is it life or death so why not just make your choices like any awkward teen must do, and live it...as they must also do.

The game is rather good at making you care - even just a smidge- about everyone. I have not played the third episode but I rather liked how the ending of every episodes is a voyeuristic looks at the main characters alone with their guard down dealing with consequences...even the people you might not like. Its is very moving to see the vulnerability and humanity from such a voyeuristic view.