I've only spent about 3 hours in it, and I need to vent. I hate this game.
I was given a copy from a friend who insisted I'd like it, since I like 'punishingly difficult games' apparently. So why did I 'rage quit' in the catacombs, and decide the game doesn't deserve my time?
First of all, I disagree that the game wants you to 'figure stuff out'. I couldn't figure out why I couldn't start my whole misadventure with my blandly ugly character until I looked it up online. Apparently there was a 'name' box I needed to fill in.. however on the character creation screen it's barely even noticeable. Okey.. so the back end UI is sort of.. '1993'.. I continued on with my 'Knight'. Why did I pick Knight? Who knows! The game showed me a bunch of meaningless stats and something about not being knocked down (very not true, as you all know), so that sounded good. I did notice that there was an explanation of the stats once you're in the game.. but that just described the stats in a vaguely incomprehensible way, leaving me wonder why they bothered at all.
So I played on, deciding if I ignore the stuff I had no idea about, maybe it would all just go away.. and for a while, despite the slow and clumsy combat, I thought that maybe I could find a groove eventually. Right up until I fought the pit fiend thing. I must have died a dozen times, wrestling with the controls, trying to dodge the massive sweeps of his mace, getting hit no matter how far away I thought I was. I died a couple times because my character got caught on some broken pottery on the floor (that should have been the red flag), but eventually I beat it by strafing around behind him, hitting it in the arse. It basically felt like a tedious exploit. I didn't think I had learnt a damn thing (other than steel boulders will roll down flights of stairs without any warning. Cool!).
But no.. I tried to brute force fun out of the game in the next area, fighting skeletons over and over and over. Why do they take so long to kill? Why do I need to wait for their 'rebuilding' animation to complete before another blow will skuttle them apart again? If I can't block the attacks from the giant skeleton, and the 'dodging' is awkward at best, how am I supposed to have fun learning to kill such an early enemy. In the end I said 'to hell with it' and just ran as far as I could, died, and turned it off.
Now, if you liked it.. great. Whatever it takes to keep you people off the streets. I've read this thread in it's entirety and I can only conclude that people defending are suffering from some sort of stockholm syndrome. To anyone else who hated the game as much as I did (but really wanted to like it), I gotta recommend checking out Severance: Blade of Darkness, from 2001. It's another difficult 3rd person melee game, where even a lowly goblin can pose a very real danger to a clumsy high level character. It's also similar in that it has a focus on animation priority, but the movement is much nimbler, and if you get the right attack in the right opening, you can dispatch a foe quickly.
I'm done my rant. Feel free to smugly say I'm not a 'cerebral gamer' at your leisure now.
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