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Best of 2010

teekomeeko: Best of 2010 
Note: The comments are partially taken/edited from a pair of lists I did a little bit ago. Also, if it affected the quality of the game, I put the version that I played at the start of my semi-rants.

List items

  • (PC) The game was a third-person shooter pretending to be an RPG, the story was not as flatout cool as the first game in the series, and it felt like previous iteration didn’t even matter too much in the main story elements , but it was a damned fine game nonetheless. Heck I'm even buying it on PS3 just to play it again on a console that won't break on me, which says a lot since I'm typically broke as hell.

  • Ah, the enigma. A game with a great campaign and excellent multiplayer, yet I am choosing to watch more of it than actually play. It’s almost as if I am putting this on here for merely existing, but I have put in dozens of hours playing the campaign and sharpening my game against the computer, so that’s not exactly right. I really hope to be able to man-up and play some competitive multiplayer, but just like all other online games, I get very bored without a story, so I’d rather keep queuing up Youtube videos and thanking Blizzard for a fantastic strategy game. That, and occasionally trying out some weird build order against an A.I. opponent.

  • This one is a narrative tour de force, featuring some of the best voice acting I’ve ever heard in a game. It contains a captivating story, one of the coolest leading characters I’ve ever come across, and an ending that can be described as painstakingly paced, brilliant, and/or cathartic. It really is too bad I have no reason to ever play it again as a different style of principal protagonist, because playing the bad guy in this world could have really been fun if the plot itself didn’t constantly hint that John Martston was meant to be a hero when all is said and done.

  • I sometimes don't remember a lot about the games I played because I play so many. But this one? Christ, I might remember too much. This is a game who's charm is the deciding factor in how much a person enjoys it. The gameplay is broken or pointless in every conceivable way, but the characters and story are so memorable and fun that I am able to love this game with all my heart. All the silliness, character quirks, stupidity, so-bad-it’s-good humor, and horror elements come together to make a delicious stew, thick with joy. And pickles.

  • I spent about a hundred hours with this game and loved it to death. I didn’t even do any co-op or online competitive multiplayer and I put that much time into this game, that’s how good it is. For me it has ended up the most fun handheld game I've ever played, even though I technically played it at home on a PSPgo, connected to my monitor and a Dual Shock 3 (which basically means it was a console game that I could take with me). It is brilliant in a lot of ways, but the Peace Walker story is so full of retcon changes to the overall Metal Gear plot that I ended up sorta pissed at the ending(s).

  • Easily the most obnoxiously broken game I have played in my entire life, it also has such incredible writing and storytelling, so I kept going back freeze after freeze... after freeze... after freeze. Unfortunately, it also means that all the frustration has bubbled to a point where, despite my love for the game and world, I want nothing to do with this damn thing for a good long time.

  • (PC) Very few games have I played with this much attention to detail in your surroundings. A beautiful, atmospheric title with an interesting story and solid shooter mechanics - yes, even the tension-filled, sometimes annoying manual reloading - Metro 2033 is too fun and too memorable for people to pass up if they have at least a decent gaming PC.

  • I have never bought a music game, but the fact that the DJ Hero series offers original mixes always intrigued me. I honestly have to force myself to avoid playing this game so I don't end up doing so for hours on end, playing every song and every setlist over and over. I want this game to last as long as possible, which to me is a sign of something marvelous.

  • (PS3 - mentioned only because I didn't want to play it on PC, which is typically best for this type of FPS) The number of hours I spent on the multiplayer easily topples all other shooters I have ever played. It is likely because you can be useful to a team in more than just the “shoot the other dudes” style, which I am simply not that great at. Sure, all the classes this game offers need to pull the trigger plenty of times, but being able to fix vehicles, spot enemies, and heal allies means that a person who is bored by or uninterested in 90% of first-person shooters can play it and actually enjoy themselves.

  • (PS3) Yes, I liked this. A lot, in fact. I can see what they were trying to do with it, and despite a particularly obvious lack of success, it excelled at three of the most important parts of a Final Fantasy game to me: story, world lore, and uniqueness of presentation. The gameplay systems they had in place were also amazingly cool and novel, if mired in too many bad decisions to be called great. I will say just one more thing, though: Hope, that annoying little bastard, ruined this game. He was not only a fucking waste of space, but since he was only there to make the group an even six characters (his story can be ripped out entirely with little effect to the plot), the game could have actually been less linear and more interesting without him. Thanks Japan for being entirely unable to change your ways just this once.

  • Let’s ignore the annoyingly accented voice performances on this one, something that is admittedly hard to do. The characters, story, and uniquely styled gameplay were in near-perfect order throughout Heavy Rain, which is what matters. It was absolutely the most cinematic and artistically driven console game I’ve ever played. It also did the best job I’ve seen of combining the addictive aspects of a feature film while allowing a player control over how it all went. The developers call it “interactive drama,” and the name seems to fit.

  • Even though I was occasionally frustrated since I had quite literally never played a true adventure game before this series, it was lots of fun, so I’d rather remember that. A couple of the five episodes weren’t quite up to the standard of the rest, but overall this made me basically want to buy just about anything the developer, Telltale Games, puts out as a major product.

  • Despite not actually wanting anything to do with Bioshock's underwater world, I still played this game and wound up surprised by how good it was. The characters and story were just okay (mostly due to the fantastic and hard to match legacy left by its predecessor), but the gameplay was incredibly fun. On occasion when a mini-boss or big encounter came my way, I was seriously excited about figuring out how I'd go about it. The gamer bloodlust in me was let loose in a purer manner than any other game this year. Unfortunately, since that's not usually how I roll with this hobby, it's at the bottom of my favorites.