While it's true that in casual mode, the maps seem to favour one or two objectives, there are something like 5 possible objective points on most of the maps; playing a ranked game, your team gets to vote on where they want to set up.
I would disagree with your statement about the map similarity. There is a pretty solid variety in the maps, and how you approach or defend them. The Plane is a thin narrow space, the house is tight and cramped, with extremely destructible walls, the mansion has an open central courtyard and limited roof access, etc. The farmhouse has angles where the defenders can take shots at the attackers' flanks, while they are still outside and prepping to breach.
The difference in strategy between Hostage Mode and Defuser Mode is significant. Fuze can and does kill the hostage often, if the player is careless, resulting in a loss for the attacking team.
The choice of who to defend with, who to assault with, does matter and does change quite a bit, depending on the combination of objective, map and spawn location. In the basement of the training house, one of the characters is extremely useful at preventing breaching, while on the upper floor, he's barely used.
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