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TheMightySkullboy

Comics peeps! Any good recommendations for 11x17 scanners? Maybe combo printer? I've been using Musteks, but they k… https://t.co/uOMeYpYMA6

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TheMightySkullboy

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TheMightySkullboy

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So, as one does in these times, my girlfriend and I are going through a bunch of shows. We're watching The Mindy Project now, and this leaped out at me and I couldn't ignore it. Anyone else catch this? Can't be a coincidence, right? From Season 4, episode 16.

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TheMightySkullboy

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Welcome to comics! They're pretty neat!

For horror comics, you can't go wrong with anything by Junji Ito - particularly Uzumaki or any of his short story collections. Highly recommended.
Joe Hill has a whole new line of horror comics published by DC called Hill House Comics. I've only read one issue of The Plunge, but have been meaning to go back to it.
Image, Dark Horse, and other smaller publishers have pretty robust slates of horror books. I can't personally recommend these as I haven't actually checked them out, but I hear good things about books like Little Bird, Ice Cream Man, Wytches, or Something is Killing the Children. If you're not totally against superhero horror stuff, I'm a big fan of Hellboy's B.P.R.D. book. It's slightly superhero-ish, but mostly about how the world is gradually taken over by Lovecraftian horror.
And then there's all the classic EC stuff - Tales from the Crypt, Vault of Horror, Creepy, Eerie, ect. These are mostly anthologies, so the quality isn't consistent, and they're often pretty cheesy, but the art is usually fantastic. They're classics for a reason.

My favorite book these days is Zander Cannon's Kaijumax from Oni Press. It's a book about a high-security prison for giant monsters. It's kind of cartoony, but is a great mix of comedy and drama with a lot of references to popular giant monsters of every genre.

I hope you find more books that you'll love!

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Hubba hubba, dat Bumblebee.

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The difference in perception between Evolve and Splatoon might come from the fact that Evolve's DLC plan was cluttered with deluxe editions, preorder bonuses, season passes, and mostly just tried to sell you expensive stuff, while all of the DLC they've announced for Splatoon (so far) is supposed to be free (aside from the questionable example of the Amiibos).

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The loss of the Marvel license is probably the real issue. Although, the game came out in 2009, and as far as I can tell, Activision didn't lose the license until early 2014.

I think it also reviewed poorly compared to the first one, so maybe there aren't that many copies out there. But since it's a sequel to a fan-favorite, it's still in demand.

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I'm having a blast with it. The games are fun and move super quick. There is practically no lag time between matches, almost rendering the cool loading screen minigame useless! So, of course you just keep starting up the next game and keep playing! That said, there is a lot of room for improvement.

I agree with a lot of folks that as it is right now, the game is slight. Two maps at a time doesn't seem enough and pretty much keeps me from playing more than an hour or so at a time, especially with there only being that one mode. Even three maps would be an improvement, since that would reduce the times when you just end up playing one of those two maps over and over as the randomization dictates. More modes would also be appreciated. I'm not sure what kind of things you can do with the paint mechanic, but I'm sure there's something. Capture the flag? Some sort of race?

I would like the options to quick change loadouts after deaths or between matches without having to exit the lobby. This would come in handy when you find yourself on a team of all snipers. Fortunately, the games move quick enough this isn't too much of a problem, but that doesn't keep me from wishing it was there.

I would also like more customization, both in cosmetic stuff and weapons/clothes. This probably is alleviated as you level up, but I would have appreciated the option to choose different subweapons. As it is now, subweapons come locked with their own grenade and special options. More gestures, or other cosmetic tweaks would help make your Inkling more yours.

Personally, I find that without voice chat, the games seem quiet. I was hoping for some more boisterous music along the lines of Jet Set Radio or Katamari. Maybe a track or two with vocals! Something! I hear a lot of people like the music, but the in-match stuff just doesn't catch with me. That shop music though, that's a jam.

I've played a lot of Garden Warfare lately, so I'm probably being a little critical, since that game had a lot of additions since release. Hopefully Splatoon gets that same kind of support!

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Yeah, keep an eye on the mini-map and try to go areas that nobody is covering. If your team is busy pushing straight up the middle, see if you can branch off on a side path and cover a lot of area that nobody notices.

If you're in a fight, try to disappear up a wall. A lot of people still just pay attention to ground and other elevated platforms, but overlook the vertical planes. If they run by, get the drop on them from behind!

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The Rumble Pack, a group of obvious friends whose personalities work well together and frequently go on funny tangents.

Player One Podcast, ex-EGM, Nintendo Power, and other videogame vets

Watch Out For Fireballs, As someone who isn't going out any buying new releases that often, I echo ArtisanBreads' statement about liking in-depth talk about old games. This and Retronauts fill that role.

And No More Whoppers, Ray Barnholt's non-video game podcast where they talk about video games pretty often.

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Both WWE '13 and 2K14 were pretty good. They're basically the same game with different window dressing. I played more of '13, but depending on your area of interest, 2K14 might appeal to you more.

WWE '13 was focused more on the Attitude Era of the WWE, and 2K14 was pretty much a bug fixed version of '13 that focused on Wrestlemania feuds. Other than that, they have the same basic gameplay and extra features.