I probably won't buy it day one, I'll likely still be playing Outer Worlds. But I'm cautiously optimistic about this game. Combat, as a mechanic in games, has been broken down in every possible way. Critical hits, damage per second, area effect etc. Why not make traversal and exploration the focus of the game by making the mechanics more compelling? I personally like exploration more than fighting in games generally.
I loved MGS V, but it wasn't a smooth ride to the finish. I did have to take a break from it for a while. There's definitely a risk that Death Stranding may go too far. Still, it's exciting that someone is taking chances and trying something new with a game of this scope.
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