@tomba_be: I think I agree with most of what you're saying. The main point I've tried expressing today is that I feel extremism is the root of just about all of these problems. The readers and writers of articles like this aren't part of the larger problem. I've gotten off social media because of how extreme everything is. I don't read these gaming articles anymore because of how extreme everything is. It makes me sad to read them, not because I like ignoring problems, but because I feel there is really no point. They leave me unsatisfied. I don't feel they are working. Preaching to the choir. Is writing the same story over and over going to change things? Are the people that are the source of the entire problem going to read them or even care? Is there a better approach that focuses more on the people who don't care than bogging down the mood of people who are trying as hard as they can?
I mean these as real questions, not to tell Austin or anyone else to stop trying.
I think indie development is the most likely way for things to change. Things need to change from the inside out, not by banging on it from outside. You need to get "minorities" into game development so they can raise their issues at the root. But if a lot of studios are as macho-driven as you often hear, I can see why women don't want to work there. So it's been a vicious circle. But with indie games being so prevalent nowadays, women can start proving that they are just as capable of making good games. Unfortunately a lot of the more visible female game developers are making quite niche games, which don appeal to a different crowd than the games that actually need change the most.
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