Superhero games in a world with innocent, vulnerable civilians are far more interesting of course. But I fear it's pretty much impossible to do in a Batman-licensed game. We can be sure there are very strict licensing contracts that prohibit Batman hurting a civilian, even when the player gets "punished" for doing it. And having civilians just be invincible is just plain dumb. The only way I could see them allow for an inhabited Gotham is to split the game in a Bruce Banner part and a Batman part. In the 'Bruce Banner'-part you go around doing investigations, gathering intel,... mostly during the day (and perhaps some fancy parties). Trying to hurt a civilian as Bruce would just get you arrested and result in an immediate Game Over. But at night (and for example when entering a "hostile area" during the game, you would get the Arkham-style Batman gameplay because you would be sure you would almost only encounter criminals.
The Infamous games started doing something more interesting in which your behaviour mattered, but it mostly ended up in just having a meter going one way or the other, and civilians cheering or booing you. I hope some more superhero games start exploring that route, but I'm afraid they will have the extra problem of having to create a new IP to base the game in. Very few famous superheroes are of a "whatever gets the job done" mentality, save perhaps Watchmen or Wolverine. Most recent successful characters are all of the "I can't kill/hurt anyone ever"-type (Batman, Daredevil, Arrow, Flash,...), even to the point were the hero is allowing more innocent civilians to be killed because they refuse to take out the big villains...
Divinity: Original Sin also did this an interesting way. You could kill absolutely everyone in that game. But it would also make it a lot harder when every NPC treated you as an enemy or refused to talk to you. Much more combat, no way to buy/sell gear, repair,... And if a Kickstarter game can build a world like that, big AAA-games should be able to do that as well...
Log in to comment