Hi everyone, as some of you may know, I have started development on a video game which I am calling “Tetra’s Cloud.” My initial plan was to keep relatively quiet about the project until I released it, however, now I feel like in doing so, I would be setting my game up for failure. For this reason, I have decided to document some of the development process in the form of blog posts.
What is Tetra’s Cloud?
Well, until a few weeks ago I could not have answered this question. What happened was, a few weeks ago, I got bored and decided I would make a text adventure game for laughs. After I had basically finished the text adventure game within a day, I was thinking about an idea for a game I had a few weeks earlier, which I had called Tetra’s Cloud. I spent time debating if I wanted to transform the text adventure into Tetra’s Cloud. I was a little unsure if I wanted to make Tetra’s Cloud a text adventure, though, it just didn’t seem good enough. Then I decided I would start over, and Tetra’s Cloud would be a Point-and-Click Adventure game/Turn-based RPG.
My role in the development.
I am doing all the programming and art myself at this point. Surprisingly, most of the programming has gone pretty well, all things considered. I mean, I am sure I have done some things in a way that more experienced programmers would find less than optimal, but everything works the way I want it to. The art is what takes me the longest to make. Combine the fact that I am incredibly picky in regards to how things that I make look, and the fact that I am not an amazing artist and you get weekends spent on single images.
Where I am in the development process.
At this point in the development I am still setting up the framework and deciding how I want stuff to play out. Almost 90% of the art and ability names are still placeholder, but I have nearly all the mechanics working. Mechanics I am still working to implement are save states, loot and gear, as well as healing outside battle. Actually, I have not decided if I want to reset health after a battle or if I want Pokemon style non-regenerating health. I am also not sure if I want to have gear yet, I might wait until chapter 2 to implement that, I don’t know. Obviously I have the story done, but I don’t want spoil any of it. What I will say is that the story takes place in a futuristic/sci-fi inspired setting.
What you can do.
If any artists are interested in doing some art for the game just private message me and I will be happy to give you some more details. Keep in mind that I cannot pay you because the game will be released as free when it is done (I will not be making any money off of it at all), and I cannot afford to pay someone with my own money.
As I get further into development I will be giving more details and taking feedback/ideas. At this point, I do not have much to show, other than all the programming stuff which wouldn’t mean anything to the majority of people, and the place holder content. If you have any questions, I would be happy to try to answer them when I get the chance.
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