This looks like it would be really cool to have at parties or not-busy bars as an icebreaker for strangers. I could see a lot of companies buying this to have in the office for afterwork parties.
It might not sell very well, but if this becomes even a small fad and gets the Switch into the news it could be worth it for Nintendo.
This game looks like it makes the fatal mistake that nearly every single Mario 64 clone has made, a lazy bad camera.
The camera is so important in Mario 64, they even went so far as to call it out as a character in the game world and it's integrated into the level design at nearly every step. A lot of the Mario 64 levels were actually kind of like 2-D levels, but twisting one or another around or inside of something with the camera roughly on a track making things coherent.
If they're playing it through video capture equipment, some kind of converter box, on an LCD monitor, etc, the controls are going to be all lagged to hell. This was a game designed for CRTs with/without the VGA adapter box.
Drew, measure the latency on your displays end-to-end. It looks to me like a lot of what they are saying about the game being sloppy/heavy/slow etc, is the result of high display latency.
I've just now realized that when Dan likes a game, he says it right up front. When he doesn't like a game, he avoids stating any opinion until he draws his opinion out of the other person.
This looks pretty awesome, I hope that the graphics become more tune-able because the smoke/fire trail effects often totally dominated the screen when I wanted to see more of the environment and destruction.
Some kind of instant-replay or sandbox rewind functionality could make this game a lot more fun. Golf is horribly unfun because of how punishing it is, where video games are awesome because they encourage experimentation, usually, when they don't they're frustrating like golf.
vhold's comments