Well, I just picked up Remember Me from Target for $20, and while I'm enjoying it (especially at that price) it's disappointing to me. It's actually really similar to Enslaved, in blending "cinematic platforming", fighting & storytelling. It's better looking, but it's not as confident/sure of itself or the player. Though seriously - it's pretty cheap now, NEW, at some places. I still recommend it.
Now, I'm not saying it's a bad game - a disappointment is a game that gets so much right, but just can't "seal the deal" and become a classic in my opinion. This game definitely falls under that banner so far, as I've yet to finish it and - judging by trophy progress - I'm only halfway through. It's frickin' gorgeous, for one. Sounds great as well. And the core gameplay of blending Uncharted-style platforming and roughly Sleeping Dogs-style combat (it's actually pretty removed from the Arkham games, mechanically, though the core is similar) is fine, albeit not as smooth as it should be. But it does suck that the a)the game is so, oppressively linear & scripted and b)she beats people up so much, period. The few chase sequences so far have been thrilling and they should've focused on parkour-ing away from your troubles some more. Also, it takes place in France, yet main character Nilin has a British accent in the English track. That bugs the shit out of me. So much so that I keep switching the audio to French just 'cuz.
I get that concessions must be made and ambition dialed down since it's the first game in a would-be franchise, and if you compare it to Uncharted 1 it comes off much better. But there's just too much promise here that it really sucks when they refuse to stop holding your hand (so far). There's so many "forced walk" sequences where she's talking to someone in her ear, there's so many invisible walls and arrows telling you where to go - JUST LET ME PLATFORM AND FIGHT. The story is cool, but fuck - you're a game, not a movie. Can I go 20 steps without triggering another something? Sheesh.
When the training wheels do come off, which it seems to be moving towards finally, it's starting to gel. But it's just still not as good as it could be and likely never will be unless dontnod gets a chance to make a sequel, which probably won't happen - at least, not from Capcom. I definitely want to see it, and Capcom did shove four Lost Planet games down our throats (counting the Japan-only bomb EX Troopers) for no discernible reason. So I'm crossing my fingers. We need more interesting cyberpunky sci-fi worlds in games besides Deus Ex and, presumably, CD Projekt's Cyberpunk 2077 :P
There's a really, really great game here, but it should be an AMAZING one. And that's disappointing to me. It's not even hard to see how it could improve - open up the world, put some of those scripted "Memory Remix" sequences onto certain target NPC's throughout the city so that they're optional, make it so you can steal memories & skills from other target NPC's throughout the game world so the player can pick & choose which abilities to get, smooth out the fighting & platforming, introduce more parkour/stealthy options for dealing with enemies, take the training wheels off and trust the player, etc. -- we've seen this all before this gen. Series like Assassin's Creed and Uncharted improved by leaps & bounds by doing these kinds of things in a sequel, where they're more confidently designed. Remember Me needs that chance.
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