Generally I'm not a fan of platformers, especially 3D platformers, nor am I all that hot for cutesy zany humour featuring wackily-deformed, Nickelodeonesque characters. Psychonauts is one of my favourite games ever. So either my brain completely short-circuited in this one instance and compelled me to love something which is utterly misaligned with my tastes, or there is actually some ingenious writing, design and gameplay here.
As others have mentioned, the writing is clever, the humour's snappy and the locations are superb. There are some impressively dark undertones at play in the dream worlds you visit, along with evidence of real psychological awareness in the way these worlds hint at the personality flaws and secrets of the dreamer. There's a certain secret room which terrified me because of how unexpected it was. Schaffer's talked about the possibility of dynamically generating levels for future games based on psych evaluation tests performed by the player, but in Psychonauts you can already see how Double Fine were delving into cool psychological themes with their level design.
The summer camp hub-type area is cool too. It gives the game the atmosphere of some kind of kids' coming-of-age movie or adventure movie from the 1980s, an atmosphere which gradually darkens as the game progresses. Correspondingly, the kids are all genuinely funny, likeable character archetypes.
It's not perfect. It took about an hour's open-minded play before I realised I wasn't playing some interactive version of mediocre children's TV. The music is kind of obnoxious and unsubtle; it has the kind of soundtrack that tries to mirror every single onscreen action with wacky sequences of notes, which I find occasionally dilutes the genuinely great humour. Finally, some of the platforming bits are frustrating.
However I think the criticisms of the gameplay are overblown. My memory of the platforming is that it's generally really tight and responsive. It's especially satisfying once you get the levitation skill, which allows you to gamble on moving faster and jumping longer, which saves time if you're skilful enough. The psychic skills give plenty of combat options. For my first play, I even used mouse and keyboard and didn't have a single complaint. Apart from the Meat Circus. Fuck the Meat Circus.
Dammit, just discussing Psychonauts makes me want to play through it again. Happens every time.
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